private void Start() { funcTransform = HandleTransform; funcColor = HandleColor; setPlayerNumberFunc = SetPlayerNumber; funcGameState = OnGameStateChange; Wrapper.SetFuncTransform(funcTransform); Wrapper.SetFuncPlayerNumber(setPlayerNumberFunc); Wrapper.SetFuncColor(funcColor); Wrapper.SetFuncGameState(funcGameState); hostScreen.SetActive(false); clientScreen.SetActive(false); winScreen.SetActive(false); if (Wrapper.NetworkingPlugin_IsServer()) { hostScreen.SetActive(true); } else { clientScreen.SetActive(true); } }
private void Start() { funcTransform = HandleTransformPacket; Wrapper.NetworkingPlugin_FuncTransform(funcTransform); }