public void SetModel(WoundCheckEvent eventData, UnitType unitType) { _model = eventData; _unitImage.sprite = SpriteCollectionManager.GetSpriteByName(unitType.GetName()); _target.text = "Need to Roll:"; _roll.text = "Rolling 1d" + unitType.GetHitPoints() + ":"; _result.text = ""; _unitQuantityField.text = ""; _unitHealthField.text = ""; }
private void OnWoundCheckMade(object sender, WoundCheckEvent args) { _woundChecks.Add(args); }