Exemplo n.º 1
0
    private void CreateActor(RTSClient cl)
    {
        var newActor = Instantiate(UserActorPrefab, WorldUtils.L2ToUnityCoords(cl.UserChar.X, cl.UserChar.Y, 0), WorldUtils.ActorDefaultRotation());
        var uas      = newActor.GetComponent <UserActorScript>();

        uas.client = cl;
        var cp = clientProperties[cl];

        cp.gameObject  = newActor;
        cp.actorScript = uas;
    }
Exemplo n.º 2
0
 private void AddNPC(LA2NPC npc)
 {
     npcProperties.Add(npc, new ActorProperties());
     {
         _actionQueue.Enqueue(() =>
         {
             var newActor      = Instantiate(NPCActorPrefab, WorldUtils.L2ToUnityCoords(npc.X, npc.Y, 0), WorldUtils.ActorDefaultRotation());
             var nas           = newActor.GetComponent <NPCActorScript>();
             nas.npc           = npc;
             npc.ExpiredEvent += RemoveNPC;
             var np            = npcProperties[npc];
             np.gameObject     = newActor;
             np.actorScript    = nas;
         });
     }
 }
Exemplo n.º 3
0
 private void AddPlayer(LA2Char pl)
 {
     playerProperties.Add(pl, new ActorProperties());
     {
         _actionQueue.Enqueue(() =>
         {
             var newActor     = Instantiate(PlayerActorPrefab, WorldUtils.L2ToUnityCoords(pl.X, pl.Y, 0), WorldUtils.ActorDefaultRotation());
             var pas          = newActor.GetComponent <PlayerActorScript>();
             pas.player       = pl;
             pl.ExpiredEvent += RemovePlayer;
             var pp           = playerProperties[pl];
             pp.gameObject    = newActor;
             pp.actorScript   = pas;
         });
     }
 }