Exemplo n.º 1
0
        /// <summary>
        /// Sets the time in the game.
        /// </summary>
        /// <param name="sender">Sending player</param>
        /// <param name="args">Arguments sent with command</param>
        public void Time(ISender sender, ArgumentList args)
        {
            double    time;
            WorldTime text;

            if (args.TryParseOne <Double>("-set", out time) || args.TryParseOne <Double>("set", out time))
            {
                if (time >= WorldTime.TimeMin && time <= WorldTime.TimeMax)
                {
                    World.SetTime(time);
                }
                else
                {
                    sender.SendMessage(String.Format("Invalid time specified, must be from {0} to {1}", WorldTime.TimeMin, WorldTime.TimeMax));
                    return;
                }
            }
            else if (args.TryParseOne <WorldTime>("-set", out text) || args.TryParseOne <WorldTime>("set", out text))
            {
                time = text.GameTime;
                World.SetParsedTime(time);
            }
            else
            {
                string caseType = args.GetString(0);
                switch (caseType)
                {
                case "day":
                {
                    World.SetTime(13500.0);
                    break;
                }

                case "dawn":
                {
                    World.SetTime(0);
                    break;
                }

                case "dusk":
                {
                    World.SetTime(0, false);
                    break;
                }

                case "noon":
                {
                    World.SetTime(27000.0);
                    break;
                }

                case "night":
                {
                    World.SetTime(16200.0, false);
                    break;
                }

                case "?":
                case "now":
                case "-now":
                {
                    sender.Message("Current time: " + WorldTime.Parse(World.GetParsableTime()).ToString());
                    return;
                }

                default:
                {
                    sender.Message("Please review your command");
                    return;
                }
                }
            }

            NetMessage.SendData((int)Packet.WORLD_DATA); //Update Data
            var current = WorldTime.Parse(World.GetParsableTime()).Value;

            Tools.NotifyAllPlayers(String.Format("Time set to {0} ({1}) by {2}", current.ToString(), current.GameTime, sender.SenderName), Color.Green);
        }