public void Add(Vector2 vector, WorldSnap cell) { if (!cells.ContainsKey(vector)) { cells.Add(vector, cell); } }
public WorldSnap FindCellByWordspaceCoords(Vector3 coords) { var key = WorldSnap.GetIsometryCoords(coords); if (cells.ContainsKey(key)) { return(cells[key]); } else { return(null); } }