public void Add(Vector2 vector, WorldSnap cell)
 {
     if (!cells.ContainsKey(vector))
     {
         cells.Add(vector, cell);
     }
 }
    public WorldSnap FindCellByWordspaceCoords(Vector3 coords)
    {
        var key = WorldSnap.GetIsometryCoords(coords);

        if (cells.ContainsKey(key))
        {
            return(cells[key]);
        }
        else
        {
            return(null);
        }
    }