Exemplo n.º 1
0
 //Assume he will pick the logs
 public override void ApplyActionEffects(WorldModelDST worldModel)
 {
     worldModel.Cycle += this.Duration;
     worldModel.RemoveFromWorld(this.Target, 1);
     worldModel.AddToWorld("log", 2, worldModel.Walter.GetPosX(), worldModel.Walter.GetPosZ());
     worldModel.AvailableActions.Add(new Pickup("log", 1));
 }
Exemplo n.º 2
0
        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;

            if (Recipes.ContainsKey(this.Recipe))
            {
                foreach (var item in Recipes[this.Recipe])
                {
                    worldModel.RemoveFromPossessedItems(item.Key, item.Value);
                }

                if (this.X != "-" && this.Z != "-")
                {
                    worldModel.AddToWorld(this.Recipe, 1, Convert.ToInt32(this.X), Convert.ToInt32(this.Z));
                }
                else
                {
                    if (!worldModel.IsEquipped("torch") && !worldModel.IsEquipped("pickaxe") && !worldModel.IsEquipped("axe"))
                    {
                        worldModel.AddToEquipped(this.Recipe);
                    }

                    worldModel.AddToPossessedItems(this.Recipe, 1);
                }

                //                if (!worldModel.Possesses(this.Recipe))
                //                {
                //                    worldModel.RemoveAction("Build_" + this.Recipe);
                //                }
            }
        }
Exemplo n.º 3
0
        //Fazer Decompose

        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;

            worldModel.RemoveFromPossessedItems(this.InvObject, 1);

            if (!worldModel.Possesses(this.InvObject))
            {
                worldModel.RemoveAction("Drop_" + this.InvObject);
            }
            worldModel.AddToWorld(this.InvObject, this.Quantity, this.Position.Item1, this.Position.Item2);
        }
Exemplo n.º 4
0
        public override void ApplyActionEffects(WorldModelDST worldModel)
        {
            worldModel.Cycle += this.Duration;

            if (this.Target == "torch")
            {
                worldModel.RemoveFromPossessedItems("twigs", 2);
                worldModel.RemoveFromPossessedItems("cutgrass", 2);
                worldModel.AddToPossessedItems("torch", 1);

                if (!worldModel.Possesses("twigs", 2))
                {
                    worldModel.RemoveAction("Build_pickaxe");
                }
                if (!worldModel.Possesses("twigs", 1))
                {
                    worldModel.RemoveAction("Build_axe");
                }
                if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("cutgrass", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
                if (worldModel.EquippedItems.Count == 0)
                {
                    ActionDST action = new Unequip("torch");
                    worldModel.AddAction(action);
                }
            }
            else if (this.Target == "pickaxe")
            {
                worldModel.RemoveFromPossessedItems("twigs", 2);
                worldModel.RemoveFromPossessedItems("flint", 2);
                worldModel.AddToPossessedItems("pickaxe", 1);

                if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("flint", 2))
                {
                    worldModel.RemoveAction("Build_pickaxe");
                }
                if (!worldModel.Possesses("twigs", 1) || !worldModel.Possesses("flint", 1))
                {
                    worldModel.RemoveAction("Build_axe");
                }
                if (!worldModel.Possesses("twigs", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
            }
            else if (this.Target == "axe")
            {
                worldModel.RemoveFromPossessedItems("twigs", 1);
                worldModel.RemoveFromPossessedItems("flint", 1);
                worldModel.AddToPossessedItems("axe", 1);

                if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("flint", 2))
                {
                    worldModel.RemoveAction("Build_pickaxe");
                }
                if (!worldModel.Possesses("twigs", 1) || !worldModel.Possesses("flint", 1))
                {
                    worldModel.RemoveAction("Build_axe");
                }
                if (!worldModel.Possesses("twigs", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
            }
            else if (this.Target == "campfire")
            {
                worldModel.RemoveFromPossessedItems("log", 2);
                worldModel.RemoveFromPossessedItems("cutgrass", 3);
                worldModel.AddToWorld("campfire", 1, worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);
                worldModel.AddToFire("campfire", worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);

                if (!worldModel.Possesses("log", 2))
                {
                    worldModel.RemoveAction("Build_firepit");
                }
                if (!worldModel.Possesses("log", 2) || !worldModel.Possesses("cutgrass", 3))
                {
                    worldModel.RemoveAction("Build_campfire");
                }
                if (!worldModel.Possesses("cutgrass", 2))
                {
                    worldModel.RemoveAction("Build_torch");
                }
            }
            else if (this.Target == "firepit")
            {
                worldModel.RemoveFromPossessedItems("log", 2);
                worldModel.RemoveFromPossessedItems("rocks", 12);
                worldModel.AddToWorld("firepit", 1, worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);
                worldModel.AddToFire("firepit", worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2);

                if (!worldModel.Possesses("log", 2) || !worldModel.Possesses("rocks", 12))
                {
                    worldModel.RemoveAction("Build_firepit");
                }
                if (!worldModel.Possesses("log", 2))
                {
                    worldModel.RemoveAction("Build_campfire");
                }
            }
        }