Exemplo n.º 1
0
    private void Reposition()
    {
        if (x >= 0 && y >= 0 && x < worldMap.mapWidth && y < worldMap.mapHeight)
        {
            // Generate tile if the tile is unexplored (null reference)
            if (WorldMap.mapTiles[x, y] == null)
            {
                worldMap.CreateTile(x, y);
            }

            updateSprite();
        }
        else
        {
            spriteRenderer.sprite = null;
        }
    }
Exemplo n.º 2
0
    void OnSceneGUI()
    {
        WorldMap worldMap      = (WorldMap)target;
        Vector3  worldPosition = worldMap.transform.position;
        float    worldWidth    = worldMap.columns * worldMap.tileWidth;
        float    worldHeight   = worldMap.rows * worldMap.tileHeight;

        if (worldMap.rows != m_lastRows || worldMap.columns != m_lastColumns)
        {
            m_lastRows    = worldMap.rows;
            m_lastColumns = worldMap.columns;
            worldMap.RecreateMapMatrix();
        }

        Handles.BeginGUI();



        Vector3 worldPos      = Camera.current.ScreenToWorldPoint(worldPosition);
        Vector3 mousePosition = Event.current.mousePosition;

        mousePosition.y = Camera.current.pixelHeight - mousePosition.y;
        mousePosition   = Camera.current.ScreenToWorldPoint(mousePosition);

        Vector2 gridPosition = new Vector2((int)mousePosition.x, (int)mousePosition.y);

        string[]    tileGuids = AssetDatabase.FindAssets("t:Tile", null);
        List <Tile> tileset   = new List <Tile>();

        foreach (var tileGuid in tileGuids)
        {
            string path = AssetDatabase.GUIDToAssetPath(tileGuid);
            tileset.Add(AssetDatabase.LoadAssetAtPath <Tile>(path));
        }

        //Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath("Assets/Tileset/mountain_landscape.png").OfType<Sprite>().ToArray();

        if (gridPosition.x >= 0 && gridPosition.y >= 0 && gridPosition.x < worldWidth && gridPosition.y < worldHeight)
        {
            Vector3 vertOne = Camera.current.WorldToScreenPoint(worldPosition);
            Vector3 vertTwo = Camera.current.WorldToScreenPoint(worldPosition + Vector3.right);

            Vector3 realVertOne = new Vector3(vertOne.x, Camera.current.pixelHeight - vertOne.y, 0);
            Vector3 realVertTwo = new Vector3(vertTwo.x, Camera.current.pixelHeight - vertTwo.y, 0);

            Vector3 pos     = Camera.current.WorldToScreenPoint((worldPosition + Vector3.up) + (Vector3.up * gridPosition.y) + (Vector3.right * gridPosition.x));
            Vector3 realPos = new Vector3(pos.x, Camera.current.pixelHeight - pos.y, 0);
            Color   tmp     = GUI.color;
            GUI.color = new Color(1, 1, 1, 0.1f);
            if (GUI.Button(new Rect(realPos, Vector3.one * Vector3.Distance(realVertOne, realVertTwo)), ""))
            {
                if (Event.current.button == 0)
                {
                    if (m_editMode == (int)EditMode.Pencil)
                    {
                        worldMap.CreateTile(tileset[m_tileSelected], gridPosition, m_layerSelected);
                    }

                    if (m_editMode == (int)EditMode.Rubber)
                    {
                        worldMap.DeleteTile(gridPosition, m_layerSelected);
                    }

                    if (m_editMode == (int)EditMode.Bucket)
                    {
                        worldMap.PaintTile(tileset[m_tileSelected], gridPosition, m_layerSelected);
                    }
                }

                if (Event.current.button == 1)
                {
                    GenericMenu menu = new GenericMenu();
                    menu.AddItem(new GUIContent("Delete"), false, null);
                    //menu.AddSeparator("");
                    menu.ShowAsContext();
                }
            }

            pos     = Camera.current.WorldToScreenPoint((worldPosition + Vector3.up * 0.5f + Vector3.right * 0.5f) + (Vector3.up * gridPosition.y) + (Vector3.right * gridPosition.x));
            realPos = new Vector3(pos.x, Camera.current.pixelHeight - pos.y, 0);
            if (m_editMode == (int)EditMode.Pencil)
            {
                Handles.color = Color.green;
            }
            else
            {
                Handles.color = Color.red;
            }
            Handles.DrawWireCube(realPos, Vector3.one * Vector3.Distance(realVertOne, realVertTwo) * 1.1f);
            GUI.color = tmp;
        }

        GUILayout.BeginHorizontal();
        Texture pencilIcon = (Texture)EditorGUIUtility.Load("pencil.png");
        Texture rubberIcon = (Texture)EditorGUIUtility.Load("rubber.png");
        Texture bucketIcon = (Texture)EditorGUIUtility.Load("bucket.png");

        Texture[] textures = new Texture[] { pencilIcon, rubberIcon, bucketIcon };
        m_editMode = GUILayout.Toolbar(m_editMode, textures, GUILayout.Width(48 * textures.Length), GUILayout.Height(48));

        GUILayout.FlexibleSpace();
        Texture layersIcon = (Texture)EditorGUIUtility.Load("layers.png");

        GUILayout.BeginVertical();
        GUILayout.Label("Current Layer:", new GUIStyle("WhiteBoldLabel"));
        GUILayout.Label(Enum.GetName(typeof(MapLayers), m_layerSelected), new GUIStyle("AssetLabel"));
        GUILayout.EndVertical();

        if (GUILayout.Button(layersIcon, GUILayout.Width(50), GUILayout.Height(50)))
        {
            GenericMenu menu  = new GenericMenu();
            Array       enums = Enum.GetValues(typeof(MapLayers));
            Array.Reverse(enums);
            foreach (MapLayers layer in enums)
            {
                bool selected = (layer == m_layerSelected);
                menu.AddItem(new GUIContent(Enum.GetName(typeof(MapLayers), layer)), selected, ChangeLayer, layer);
            }
            //menu.AddSeparator("");
            menu.ShowAsContext();
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        Color tmpColor = GUI.backgroundColor;

        for (int i = 0; i < tileset.Count; i++)
        {
            Texture2D texture  = AssetPreview.GetAssetPreview(tileset[i].sprite);
            GUIStyle  btnStyle = GUI.skin.button;
            if (m_tileSelected == i)
            {
                GUI.backgroundColor    = Color.red;
                GUI.skin.button.border = new RectOffset(5, 5, 5, 5);
            }

            if (GUILayout.Button(texture, btnStyle, GUILayout.Width(50), GUILayout.Height(50)))
            {
                m_tileSelected = i;
            }

            GUI.backgroundColor = tmpColor;
        }

        GUILayout.EndHorizontal();

        Handles.EndGUI();

        SceneView.RepaintAll();
    }
Exemplo n.º 3
0
        private bool NewZonePlacementCallback(bool cancelled, Point location, object arg)
        {
            NewZoneData zoneData = (NewZoneData)arg;

            if (!cancelled)
            {
                // Check to see if the new zone overlaps any existing tiles
                for (int z = 0; z < zoneData.TilesHeight; z++)
                {
                    int dz = z + gridOffset.z + location.Y;
                    for (int x = 0; x < zoneData.TilesWidth; x++)
                    {
                        int dx = x + gridOffset.x + location.X;

                        CoordXZ tileCoord = new CoordXZ(dx, dz, WorldMap.tileSize);
                        MapTile tile      = worldMap.GetTile(tileCoord);
                        if (tile != null)
                        {
                            // overlaps existing tiles
                            return(false);
                        }
                    }
                }

                MapZone zone = worldMap.CreateZone(zoneData.ZoneName);

                int samplesPerTile = WorldMap.metersPerTile / zoneData.MetersPerSample;

                ValueMapLayer heightFieldLayer = worldMap.HeightFieldLayer as ValueMapLayer;

                for (int z = 0; z < zoneData.TilesHeight; z++)
                {
                    int dz = z + gridOffset.z + location.Y;
                    for (int x = 0; x < zoneData.TilesWidth; x++)
                    {
                        int dx = x + gridOffset.x + location.X;

                        CoordXZ tileCoord = new CoordXZ(dx, dz, WorldMap.tileSize);

                        MapBuffer tileHeightmap = heightFieldLayer.CreateCompatibleMapBuffer(zoneData.Heightmap, zoneData.MetersPerSample,
                                                                                             x * samplesPerTile, z * samplesPerTile, samplesPerTile, zoneData.MinHeight, zoneData.MaxHeight);

                        MapTile tile = worldMap.CreateTile(tileCoord);
                        tile.Zone = zone;

                        if (tileHeightmap.MetersPerSample != heightFieldLayer.MetersPerSample)
                        {
                            tileHeightmap = tileHeightmap.Scale(worldMap.MetersPerTile / heightFieldLayer.MetersPerSample);
                        }

                        heightFieldLayer.CopyIn(tileCoord, tileHeightmap);

                        ImageGridCell cell = imageGrid.CreateCell(x + location.X, z + location.Y);

                        cell.Image = currentViewLayer.CreateThumbnail(tileCoord, worldMap.TileSize, imageGrid.CellSize);
                    }
                }

                AddZone(zone);
            }
            return(true);
        }