public static void SaveLevel()
        {
            var world = WorldLoader.Write();
            var path  = EditorUtility.SaveFilePanel
                        (
                title: "Save level",
                directory: Kharynic.Engine.BuildInfo.LocalProjectPath + "/resources/levels",
                defaultName: "level",
                extension: "json"
                        );

            if (string.IsNullOrEmpty(path))
            {
                return;
            }
            if (!path.StartsWith(Kharynic.Engine.BuildInfo.LocalProjectPath))
            {
                throw new ArgumentException($"file access is limited to {Kharynic.Engine.BuildInfo.LocalProjectPath}");
            }
            File.WriteAllText(path, world);
        }