protected Vector3 GetPos(Transform t) { Vector3 pos = t.position; WorldItem item = t.GetComponent <WorldItem>(); if (item != null) { pos = item.GetPosition(); } return(pos); }
protected Vector3 GetPos(Transform t) { Vector3 pos = t.position; WorldItem item = t.GetComponent <WorldItem>(); if (item != null) { pos = item.GetPosition(); } return(pos); }