Exemplo n.º 1
0
        private static void DetermineCaravanTravelTimeFromFaction(Faction faction, Map playerMap)
        {
            try
            {
                int               radius     = 60;
                int               playerBase = playerMap.Tile;
                WorldGrid         grid       = Find.World.grid;
                List <Settlement> bases      = Find.WorldObjects.SettlementBases.FindAll((settlementBase) => settlementBase.Faction.Name == faction.Name);

                int closestFactionBase = 0;
                int ticksToArrive      = int.MaxValue;
                bases.ForEach((fBase) =>
                {
                    if (grid.ApproxDistanceInTiles(playerBase, fBase.Tile) < radius)
                    {
                        int ticks = CaravanArrivalTimeEstimator.EstimatedTicksToArrive(
                            fBase.Tile,
                            playerBase,
                            Find.WorldPathFinder.FindPath(fBase.Tile, playerBase, null),
                            0f,
                            CaravanTicksPerMoveUtility.DefaultTicksPerMove,
                            GenTicks.TicksAbs
                            );
                        if (ticks < ticksToArrive)
                        {
                            ticksToArrive      = ticks;
                            closestFactionBase = fBase.Tile;
                        }
                    }
                });

                if (closestFactionBase == 0)
                {
                    Log.Error("Couldn't find faction base within " + radius.ToString() + " tiles");
                    // Fallback travel time 3.5 days
                    factionTravelTime.Add(faction, Mathf.FloorToInt(3.5f * fullDayInTicks));
                    return;
                }

                factionTravelTime.Add(faction, ticksToArrive);
            }
            catch
            {
                Log.Error("Error calculating dist to nearest settlement for " + faction.Name + ". Defaulting travel time to 3.5 days");
                factionTravelTime.Add(faction, Mathf.FloorToInt(3.5f * fullDayInTicks));
            }
        }
Exemplo n.º 2
0
        public void searchForSettlements(int startTile, ref List <SettlementInfo> settlementsSearched)
        {
            var       timer     = System.Diagnostics.Stopwatch.StartNew();
            WorldGrid worldGrid = Find.WorldGrid;

            foreach (Settlement s in Find.WorldObjects.Settlements)
            {
                if (worldGrid.ApproxDistanceInTiles(startTile, s.Tile) <= maxNeighbourDistance)
                {
                    int distance = CaravanArrivalTimeEstimator.EstimatedTicksToArrive(startTile, s.Tile, null);
                    if (distance <= maxTicksToNeighbour)
                    {
                        settlementsSearched.Add(new SettlementInfo(s, distance));
                    }
                }
            }
            timer.Stop();
            RoadsOfTheRim.DebugLog("Time spent searching for settlements : " + timer.ElapsedMilliseconds + "ms");
        }
Exemplo n.º 3
0
        public WorldPath FindPath(int startTile, int destTile, VehicleCaravan caravan, Func <float, bool> terminator = null)
        {
            if (startTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start tile ",
                    startTile,
                    ", caravan= ",
                    caravan
                }));
                return(WorldPath.NotFound);
            }
            if (destTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest tile ",
                    destTile,
                    ", caravan= ",
                    caravan
                }));
                return(WorldPath.NotFound);
            }

            if (!WorldVehicleReachability.Instance.CanReach(caravan, destTile))
            {
                return(WorldPath.NotFound);
            }

            World      world = Find.World;
            WorldGrid  grid  = world.grid;
            List <int> tileIDToNeighbors_offsets = grid.tileIDToNeighbors_offsets;
            List <int> tileIDToNeighbors_values  = grid.tileIDToNeighbors_values;
            Vector3    normalized = grid.GetTileCenter(destTile).normalized;
            Dictionary <VehicleDef, float[]> movementDifficulty = WorldVehiclePathGrid.Instance.movementDifficulty;
            int num  = 0;
            int num2 = (caravan != null) ? caravan.TicksPerMove : 3300;
            int num3 = CalculateHeuristicStrength(startTile, destTile);

            statusOpenValue   += 2;
            statusClosedValue += 2;
            if (statusClosedValue >= 65435)
            {
                ResetStatuses();
            }
            calcGrid[startTile].knownCost     = 0;
            calcGrid[startTile].heuristicCost = 0;
            calcGrid[startTile].costNodeCost  = 0;
            calcGrid[startTile].parentTile    = startTile;
            calcGrid[startTile].status        = statusOpenValue;
            openList.Clear();
            openList.Push(new CostNode(startTile, 0));
            while (openList.Count > 0)
            {
                CostNode costNode = openList.Pop();
                if (costNode.cost == calcGrid[costNode.tile].costNodeCost)
                {
                    int tile = costNode.tile;
                    if (calcGrid[tile].status != statusClosedValue)
                    {
                        if (tile == destTile)
                        {
                            return(FinalizedPath(tile));
                        }
                        if (num > SearchLimit)
                        {
                            Log.Warning(string.Concat(new object[]
                            {
                                caravan,
                                " pathing from ",
                                startTile,
                                " to ",
                                destTile,
                                " hit search limit of ",
                                SearchLimit,
                                " tiles."
                            }));
                            return(WorldPath.NotFound);
                        }
                        int num4 = (tile + 1 < tileIDToNeighbors_offsets.Count) ? tileIDToNeighbors_offsets[tile + 1] : tileIDToNeighbors_values.Count;
                        for (int i = tileIDToNeighbors_offsets[tile]; i < num4; i++)
                        {
                            int num5 = tileIDToNeighbors_values[i];
                            if (calcGrid[num5].status != statusClosedValue && caravan.UniqueVehicleDefsInCaravan().All(v => WorldVehiclePathGrid.Instance.Passable(num5, v)) &&
                                (!caravan.HasBoat() || !(Find.World.CoastDirectionAt(num5).IsValid&& num5 != destTile)))
                            {
                                float  highestTerrainCost = caravan.UniqueVehicleDefsInCaravan().Max(v => movementDifficulty[v][num5]);
                                int    num6   = (int)(num2 * highestTerrainCost * VehicleCaravan_PathFollower.GetRoadMovementDifficultyMultiplier(caravan, tile, num5, null)) + calcGrid[tile].knownCost;
                                ushort status = calcGrid[num5].status;
                                if ((status != statusClosedValue && status != statusOpenValue) || calcGrid[num5].knownCost > num6)
                                {
                                    Vector3 tileCenter = grid.GetTileCenter(num5);
                                    if (status != statusClosedValue && status != statusOpenValue)
                                    {
                                        float num7 = grid.ApproxDistanceInTiles(GenMath.SphericalDistance(tileCenter.normalized, normalized));
                                        calcGrid[num5].heuristicCost = Mathf.RoundToInt(num2 * num7 * num3 * BestRoadDiscount);
                                    }
                                    int num8 = num6 + calcGrid[num5].heuristicCost;
                                    calcGrid[num5].parentTile   = tile;
                                    calcGrid[num5].knownCost    = num6;
                                    calcGrid[num5].status       = statusOpenValue;
                                    calcGrid[num5].costNodeCost = num8;
                                    openList.Push(new CostNode(num5, num8));
                                }
                            }
                        }
                        num++;
                        calcGrid[tile].status = statusClosedValue;
                        if (terminator != null && terminator(calcGrid[tile].costNodeCost))
                        {
                            return(WorldPath.NotFound);
                        }
                    }
                }
            }
            Log.Warning(string.Concat(new object[]
            {
                caravan,
                " pathing from ",
                startTile,
                " to ",
                destTile,
                " ran out of tiles to process."
            }));
            return(WorldPath.NotFound);
        }
        private static void CacheAccessibleThings(int nearTile)
        {
            if (nearTile == cachedAccessibleThingsForTile && RealTime.frameCount == cachedAccessibleThingsForFrame)
            {
                return;
            }
            cachedAccessibleThings.Clear();
            cachedPossiblyAccessibleThings.Clear();
            cachedMakeableItemDefs.Clear();
            WorldGrid  worldGrid = Find.WorldGrid;
            List <Map> maps      = Find.Maps;

            for (int i = 0; i < maps.Count; i++)
            {
                if (!(worldGrid.ApproxDistanceInTiles(nearTile, maps[i].Tile) > 5f))
                {
                    ThingOwnerUtility.GetAllThingsRecursively(maps[i], tmpThings, allowUnreal: false);
                    cachedAccessibleThings.AddRange(tmpThings);
                }
            }
            List <Caravan> caravans = Find.WorldObjects.Caravans;

            for (int j = 0; j < caravans.Count; j++)
            {
                if (caravans[j].IsPlayerControlled && !(worldGrid.ApproxDistanceInTiles(nearTile, caravans[j].Tile) > 5f))
                {
                    ThingOwnerUtility.GetAllThingsRecursively(caravans[j], tmpThings, allowUnreal: false);
                    cachedAccessibleThings.AddRange(tmpThings);
                }
            }
            for (int k = 0; k < cachedAccessibleThings.Count; k++)
            {
                Thing thing = cachedAccessibleThings[k];
                cachedPossiblyAccessibleThings.Add(new ThingDefCount(thing.def, thing.stackCount));
                if (GenLeaving.CanBuildingLeaveResources(thing, DestroyMode.Deconstruct))
                {
                    List <ThingDefCountClass> list = thing.CostListAdjusted();
                    for (int l = 0; l < list.Count; l++)
                    {
                        int num = Mathf.RoundToInt((float)list[l].count * thing.def.resourcesFractionWhenDeconstructed);
                        if (num > 0)
                        {
                            cachedPossiblyAccessibleThings.Add(new ThingDefCount(list[l].thingDef, num));
                            cachedMakeableItemDefs.Add(list[l].thingDef);
                        }
                    }
                }
                Plant plant = thing as Plant;
                if (plant != null && (plant.HarvestableNow || plant.HarvestableSoon))
                {
                    int num2 = Mathf.RoundToInt(plant.def.plant.harvestYield * Find.Storyteller.difficultyValues.cropYieldFactor);
                    if (num2 > 0)
                    {
                        cachedPossiblyAccessibleThings.Add(new ThingDefCount(plant.def.plant.harvestedThingDef, num2));
                        cachedMakeableItemDefs.Add(plant.def.plant.harvestedThingDef);
                    }
                }
                if (!thing.def.butcherProducts.NullOrEmpty())
                {
                    for (int m = 0; m < thing.def.butcherProducts.Count; m++)
                    {
                        cachedPossiblyAccessibleThings.Add(thing.def.butcherProducts[m]);
                        cachedMakeableItemDefs.Add(thing.def.butcherProducts[m].thingDef);
                    }
                }
                Pawn pawn = thing as Pawn;
                if (pawn != null)
                {
                    if (pawn.RaceProps.meatDef != null)
                    {
                        int num3 = Mathf.RoundToInt(pawn.GetStatValue(StatDefOf.MeatAmount));
                        if (num3 > 0)
                        {
                            cachedPossiblyAccessibleThings.Add(new ThingDefCount(pawn.RaceProps.meatDef, num3));
                            cachedMakeableItemDefs.Add(pawn.RaceProps.meatDef);
                        }
                    }
                    if (pawn.RaceProps.leatherDef != null)
                    {
                        int num4 = GenMath.RoundRandom(pawn.GetStatValue(StatDefOf.LeatherAmount));
                        if (num4 > 0)
                        {
                            cachedPossiblyAccessibleThings.Add(new ThingDefCount(pawn.RaceProps.leatherDef, num4));
                            cachedMakeableItemDefs.Add(pawn.RaceProps.leatherDef);
                        }
                    }
                    if (!pawn.RaceProps.Humanlike)
                    {
                        PawnKindLifeStage curKindLifeStage = pawn.ageTracker.CurKindLifeStage;
                        if (curKindLifeStage.butcherBodyPart != null)
                        {
                            cachedPossiblyAccessibleThings.Add(new ThingDefCount(curKindLifeStage.butcherBodyPart.thing, 1));
                            cachedMakeableItemDefs.Add(curKindLifeStage.butcherBodyPart.thing);
                        }
                    }
                }
                if (thing.def.smeltable)
                {
                    List <ThingDefCountClass> list2 = thing.CostListAdjusted();
                    for (int n = 0; n < list2.Count; n++)
                    {
                        if (!list2[n].thingDef.intricate)
                        {
                            int num5 = Mathf.RoundToInt((float)list2[n].count * 0.25f);
                            if (num5 > 0)
                            {
                                cachedPossiblyAccessibleThings.Add(new ThingDefCount(list2[n].thingDef, num5));
                                cachedMakeableItemDefs.Add(list2[n].thingDef);
                            }
                        }
                    }
                }
                if (thing.def.smeltable && !thing.def.smeltProducts.NullOrEmpty())
                {
                    for (int num6 = 0; num6 < thing.def.smeltProducts.Count; num6++)
                    {
                        cachedPossiblyAccessibleThings.Add(thing.def.smeltProducts[num6]);
                        cachedMakeableItemDefs.Add(thing.def.smeltProducts[num6].thingDef);
                    }
                }
            }
            int num7 = 0;

            for (int num8 = 0; num8 < cachedAccessibleThings.Count; num8++)
            {
                Pawn pawn2 = cachedAccessibleThings[num8] as Pawn;
                if (pawn2 != null && pawn2.IsFreeColonist && !pawn2.Dead && !pawn2.Downed && pawn2.workSettings.WorkIsActive(WorkTypeDefOf.Crafting))
                {
                    num7++;
                }
            }
            if (num7 > 0)
            {
                tmpWorkTables.Clear();
                for (int num9 = 0; num9 < cachedAccessibleThings.Count; num9++)
                {
                    Building_WorkTable building_WorkTable = cachedAccessibleThings[num9] as Building_WorkTable;
                    if (building_WorkTable == null || !building_WorkTable.Spawned || !tmpWorkTables.Add(building_WorkTable.def))
                    {
                        continue;
                    }
                    List <RecipeDef> allRecipes = building_WorkTable.def.AllRecipes;
                    for (int num10 = 0; num10 < allRecipes.Count; num10++)
                    {
                        if (!allRecipes[num10].AvailableNow || !allRecipes[num10].AvailableOnNow(building_WorkTable) || !allRecipes[num10].products.Any() || allRecipes[num10].PotentiallyMissingIngredients(null, building_WorkTable.Map).Any())
                        {
                            continue;
                        }
                        ThingDef stuffDef = (allRecipes[num10].products[0].thingDef.MadeFromStuff ? GenStuff.DefaultStuffFor(allRecipes[num10].products[0].thingDef) : null);
                        float    num11    = allRecipes[num10].WorkAmountTotal(stuffDef);
                        if (num11 <= 0f)
                        {
                            continue;
                        }
                        int num12 = Mathf.FloorToInt((float)(num7 * 60000 * 5) * 0.09f / num11);
                        if (num12 > 0)
                        {
                            for (int num13 = 0; num13 < allRecipes[num10].products.Count; num13++)
                            {
                                cachedPossiblyAccessibleThings.Add(new ThingDefCount(allRecipes[num10].products[num13].thingDef, allRecipes[num10].products[num13].count * num12));
                                cachedMakeableItemDefs.Add(allRecipes[num10].products[num13].thingDef);
                            }
                        }
                    }
                }
            }
            cachedAccessibleThingsForTile  = nearTile;
            cachedAccessibleThingsForFrame = RealTime.frameCount;
        }
Exemplo n.º 5
0
        public WorldPath FindOceanPath(int startTile, int destTile, Caravan caravan, Func <float, bool> terminator = null)
        {
            if (startTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start tile ",
                    startTile,
                    ", caravan= ",
                    caravan
                }), false);
                return(WorldPath.NotFound);
            }
            if (destTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest tile ",
                    destTile,
                    ", caravan= ",
                    caravan
                }), false);
                return(WorldPath.NotFound);
            }
            if (caravan != null)
            {
                if (!caravan.CanReach(destTile))
                {
                    return(WorldPath.NotFound);
                }
            }
            else if (!Find.WorldReachability.CanReach(startTile, destTile))
            {
                return(WorldPath.NotFound);
            }
            World      world = Find.World;
            WorldGrid  grid  = world.grid;
            List <int> tileIDToNeighbors_offsets = grid.tileIDToNeighbors_offsets;
            List <int> tileIDToNeighbors_values  = grid.tileIDToNeighbors_values;
            Vector3    normalized = grid.GetTileCenter(destTile).normalized;

            float[] movementDifficulty = world.pathGrid.movementDifficulty;
            int     num  = 0;
            int     num2 = (caravan != null) ? caravan.TicksPerMove : 3300;
            int     num3 = CalculateHeuristicStrength(startTile, destTile);

            statusOpenValue   += 2;
            statusClosedValue += 2;
            if (statusClosedValue >= 65435)
            {
                ResetStatuses();
            }
            calcGrid[startTile].knownCost     = 0;
            calcGrid[startTile].heuristicCost = 0;
            calcGrid[startTile].costNodeCost  = 0;
            calcGrid[startTile].parentTile    = startTile;
            calcGrid[startTile].status        = statusOpenValue;
            openList.Clear();
            openList.Push(new CostNode(startTile, 0));
            while (openList.Count > 0)
            {
                CostNode costNode = openList.Pop();
                if (costNode.cost == calcGrid[costNode.tile].costNodeCost)
                {
                    int tile = costNode.tile;
                    if (calcGrid[tile].status != statusClosedValue)
                    {
                        if (tile == destTile)
                        {
                            return(FinalizedPath(tile));
                        }
                        if (num > 500000)
                        {
                            Log.Warning(string.Concat(new object[]
                            {
                                caravan,
                                " pathing from ",
                                startTile,
                                " to ",
                                destTile,
                                " hit search limit of ",
                                500000,
                                " tiles."
                            }), false);
                            return(WorldPath.NotFound);
                        }
                        int num4 = (tile + 1 < tileIDToNeighbors_offsets.Count) ? tileIDToNeighbors_offsets[tile + 1] : tileIDToNeighbors_values.Count;
                        for (int i = tileIDToNeighbors_offsets[tile]; i < num4; i++)
                        {
                            int num5 = tileIDToNeighbors_values[i];
                            if (calcGrid[num5].status != statusClosedValue && !HelperMethods.ImpassableModified(world, num5, startTile, destTile, caravan))
                            {
                                int    num6   = (int)((float)num2 * movementDifficulty[num5] * grid.GetRoadMovementDifficultyMultiplier(tile, num5, null)) + calcGrid[tile].knownCost;
                                ushort status = calcGrid[num5].status;
                                if ((status != statusClosedValue && status != statusOpenValue) || calcGrid[num5].knownCost > num6)
                                {
                                    Vector3 tileCenter = grid.GetTileCenter(num5);
                                    if (status != statusClosedValue && status != statusOpenValue)
                                    {
                                        float num7 = grid.ApproxDistanceInTiles(GenMath.SphericalDistance(tileCenter.normalized, normalized));
                                        calcGrid[num5].heuristicCost = Mathf.RoundToInt((float)num2 * num7 * (float)num3 * 0.5f);
                                    }
                                    int num8 = num6 + calcGrid[num5].heuristicCost;
                                    calcGrid[num5].parentTile   = tile;
                                    calcGrid[num5].knownCost    = num6;
                                    calcGrid[num5].status       = statusOpenValue;
                                    calcGrid[num5].costNodeCost = num8;
                                    openList.Push(new CostNode(num5, num8));
                                }
                            }
                        }
                        num++;
                        calcGrid[tile].status = statusClosedValue;
                        if (terminator != null && terminator((float)calcGrid[tile].costNodeCost))
                        {
                            return(WorldPath.NotFound);
                        }
                    }
                }
            }
            Log.Warning(string.Concat(new object[]
            {
                caravan,
                " pathing from ",
                startTile,
                " to ",
                destTile,
                " ran out of tiles to process."
            }), false);
            return(WorldPath.NotFound);
        }
 private static void CacheAccessibleThings(int nearTile)
 {
     if (nearTile != PlayerItemAccessibilityUtility.cachedAccessibleThingsForTile || RealTime.frameCount != PlayerItemAccessibilityUtility.cachedAccessibleThingsForFrame)
     {
         PlayerItemAccessibilityUtility.cachedAccessibleThings.Clear();
         PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Clear();
         WorldGrid  worldGrid = Find.WorldGrid;
         List <Map> maps      = Find.Maps;
         for (int i = 0; i < maps.Count; i++)
         {
             float num = worldGrid.ApproxDistanceInTiles(nearTile, maps[i].Tile);
             if (num <= 5f)
             {
                 ThingOwnerUtility.GetAllThingsRecursively(maps[i], PlayerItemAccessibilityUtility.tmpThings, false, null);
                 PlayerItemAccessibilityUtility.cachedAccessibleThings.AddRange(PlayerItemAccessibilityUtility.tmpThings);
             }
         }
         List <Caravan> caravans = Find.WorldObjects.Caravans;
         for (int j = 0; j < caravans.Count; j++)
         {
             if (caravans[j].IsPlayerControlled)
             {
                 float num2 = worldGrid.ApproxDistanceInTiles(nearTile, caravans[j].Tile);
                 if (num2 <= 5f)
                 {
                     ThingOwnerUtility.GetAllThingsRecursively(caravans[j], PlayerItemAccessibilityUtility.tmpThings, false, null);
                     PlayerItemAccessibilityUtility.cachedAccessibleThings.AddRange(PlayerItemAccessibilityUtility.tmpThings);
                 }
             }
         }
         for (int k = 0; k < PlayerItemAccessibilityUtility.cachedAccessibleThings.Count; k++)
         {
             Thing thing = PlayerItemAccessibilityUtility.cachedAccessibleThings[k];
             PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(thing.def, thing.stackCount));
             if (GenLeaving.CanBuildingLeaveResources(thing, DestroyMode.Deconstruct))
             {
                 List <ThingDefCountClass> list = thing.CostListAdjusted();
                 for (int l = 0; l < list.Count; l++)
                 {
                     int num3 = Mathf.RoundToInt((float)list[l].count * thing.def.resourcesFractionWhenDeconstructed);
                     if (num3 > 0)
                     {
                         PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(list[l].thingDef, num3));
                     }
                 }
             }
             Plant plant = thing as Plant;
             if (plant != null)
             {
                 if (plant.HarvestableNow || plant.HarvestableSoon)
                 {
                     int num4 = Mathf.RoundToInt(plant.def.plant.harvestYield * Find.Storyteller.difficulty.cropYieldFactor);
                     if (num4 > 0)
                     {
                         PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(plant.def.plant.harvestedThingDef, num4));
                     }
                 }
             }
             if (!thing.def.butcherProducts.NullOrEmpty <ThingDefCountClass>())
             {
                 for (int m = 0; m < thing.def.butcherProducts.Count; m++)
                 {
                     PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(thing.def.butcherProducts[m]);
                 }
             }
             Pawn pawn = thing as Pawn;
             if (pawn != null)
             {
                 if (pawn.RaceProps.meatDef != null)
                 {
                     int num5 = Mathf.RoundToInt(pawn.GetStatValue(StatDefOf.MeatAmount, true));
                     if (num5 > 0)
                     {
                         PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(pawn.RaceProps.meatDef, num5));
                     }
                 }
                 if (pawn.RaceProps.leatherDef != null)
                 {
                     int num6 = GenMath.RoundRandom(pawn.GetStatValue(StatDefOf.LeatherAmount, true));
                     if (num6 > 0)
                     {
                         PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(pawn.RaceProps.leatherDef, num6));
                     }
                 }
                 if (!pawn.RaceProps.Humanlike)
                 {
                     PawnKindLifeStage curKindLifeStage = pawn.ageTracker.CurKindLifeStage;
                     if (curKindLifeStage.butcherBodyPart != null)
                     {
                         PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(curKindLifeStage.butcherBodyPart.thing, 1));
                     }
                 }
             }
             if (thing.def.smeltable)
             {
                 List <ThingDefCountClass> list2 = thing.CostListAdjusted();
                 for (int n = 0; n < list2.Count; n++)
                 {
                     if (!list2[n].thingDef.intricate)
                     {
                         int num7 = Mathf.RoundToInt((float)list2[n].count * 0.25f);
                         if (num7 > 0)
                         {
                             PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(list2[n].thingDef, num7));
                         }
                     }
                 }
             }
             if (thing.def.smeltable && !thing.def.smeltProducts.NullOrEmpty <ThingDefCountClass>())
             {
                 for (int num8 = 0; num8 < thing.def.smeltProducts.Count; num8++)
                 {
                     PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(thing.def.smeltProducts[num8]);
                 }
             }
         }
         int num9 = 0;
         for (int num10 = 0; num10 < PlayerItemAccessibilityUtility.cachedAccessibleThings.Count; num10++)
         {
             Pawn pawn2 = PlayerItemAccessibilityUtility.cachedAccessibleThings[num10] as Pawn;
             if (pawn2 != null && pawn2.IsFreeColonist && !pawn2.Dead && !pawn2.Downed && pawn2.workSettings.WorkIsActive(WorkTypeDefOf.Crafting))
             {
                 num9++;
             }
         }
         if (num9 > 0)
         {
             PlayerItemAccessibilityUtility.tmpWorkTables.Clear();
             for (int num11 = 0; num11 < PlayerItemAccessibilityUtility.cachedAccessibleThings.Count; num11++)
             {
                 Building_WorkTable building_WorkTable = PlayerItemAccessibilityUtility.cachedAccessibleThings[num11] as Building_WorkTable;
                 if (building_WorkTable != null && building_WorkTable.Spawned && PlayerItemAccessibilityUtility.tmpWorkTables.Add(building_WorkTable.def))
                 {
                     List <RecipeDef> allRecipes = building_WorkTable.def.AllRecipes;
                     for (int num12 = 0; num12 < allRecipes.Count; num12++)
                     {
                         if (allRecipes[num12].AvailableNow)
                         {
                             if (allRecipes[num12].products.Any <ThingDefCountClass>())
                             {
                                 if (!allRecipes[num12].PotentiallyMissingIngredients(null, building_WorkTable.Map).Any <ThingDef>())
                                 {
                                     ThingDef stuffDef = (!allRecipes[num12].products[0].thingDef.MadeFromStuff) ? null : GenStuff.DefaultStuffFor(allRecipes[num12].products[0].thingDef);
                                     float    num13    = allRecipes[num12].WorkAmountTotal(stuffDef);
                                     if (num13 > 0f)
                                     {
                                         int num14 = Mathf.FloorToInt((float)(num9 * 60000 * 5) * 0.09f / num13);
                                         if (num14 > 0)
                                         {
                                             for (int num15 = 0; num15 < allRecipes[num12].products.Count; num15++)
                                             {
                                                 PlayerItemAccessibilityUtility.cachedPossiblyAccessibleThings.Add(new ThingDefCount(allRecipes[num12].products[num15].thingDef, allRecipes[num12].products[num15].count * num14));
                                             }
                                         }
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
         PlayerItemAccessibilityUtility.cachedAccessibleThingsForTile  = nearTile;
         PlayerItemAccessibilityUtility.cachedAccessibleThingsForFrame = RealTime.frameCount;
     }
 }
Exemplo n.º 7
0
        public WorldPath FindPath(int startTile, int destTile, object requester, int ticksPerMove = -1, Func <float, bool> terminator = null)
        {
            if (startTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start tile ",
                    startTile,
                    ", caravan= ",
                    requester.ToString()
                }), false);
                return(WorldPath.NotFound);
            }
            if (destTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest tile ",
                    destTile,
                    ", caravan= ",
                    requester.ToString()
                }), false);
                return(WorldPath.NotFound);
            }
            World      world = Find.World;
            WorldGrid  grid  = world.grid;
            List <int> tileIDToNeighbors_offsets = grid.tileIDToNeighbors_offsets;
            List <int> tileIDToNeighbors_values  = grid.tileIDToNeighbors_values;
            Vector3    normalized = grid.GetTileCenter(destTile).normalized;
            int        num        = 0;
            int        num2       = (ticksPerMove < 1) ? 3300 : ticksPerMove;
            int        num3       = this.CalculateHeuristicStrength(startTile, destTile);

            this.statusOpenValue   += 2;
            this.statusClosedValue += 2;
            if (this.statusClosedValue >= 65435)
            {
                this.ResetStatuses();
            }
            this.calcGrid[startTile].knownCost     = 0;
            this.calcGrid[startTile].heuristicCost = 0;
            this.calcGrid[startTile].costNodeCost  = 0;
            this.calcGrid[startTile].parentTile    = startTile;
            this.calcGrid[startTile].status        = this.statusOpenValue;
            this.openList.Clear();
            this.openList.Push(new WorldShipPathFinder.CostNode(startTile, 0));
            while (this.openList.Count > 0)
            {
                WorldShipPathFinder.CostNode costNode = this.openList.Pop();
                if (costNode.cost == this.calcGrid[costNode.tile].costNodeCost)
                {
                    int tile = costNode.tile;
                    if (this.calcGrid[tile].status != this.statusClosedValue)
                    {
                        if (DebugViewSettings.drawPaths)
                        {
                            Find.WorldDebugDrawer.FlashTile(tile, (float)this.calcGrid[tile].knownCost / 375000f, this.calcGrid[tile].knownCost.ToString(), 50);
                        }
                        if (tile == destTile)
                        {
                            return(this.FinalizedPath(tile));
                        }
                        if (num > 500000)
                        {
                            Log.Warning(string.Concat(new object[]
                            {
                                requester.ToString(),
                                " pathing from ",
                                startTile,
                                " to ",
                                destTile,
                                " hit search limit of ",
                                500000,
                                " tiles."
                            }), false);
                            return(WorldPath.NotFound);
                        }
                        int num4 = (tile + 1 >= tileIDToNeighbors_offsets.Count) ? tileIDToNeighbors_values.Count : tileIDToNeighbors_offsets[tile + 1];
                        for (int i = tileIDToNeighbors_offsets[tile]; i < num4; i++)
                        {
                            int num5 = tileIDToNeighbors_values[i];
                            if (this.calcGrid[num5].status != this.statusClosedValue)
                            {
                                int    num6   = (int)((float)num2);// * movementDifficulty[num5] * grid.GetRoadMovementDifficultyMultiplier(tile, num5, null));
                                int    num7   = num6 + this.calcGrid[tile].knownCost;
                                ushort status = this.calcGrid[num5].status;
                                if ((status != this.statusClosedValue && status != this.statusOpenValue) || this.calcGrid[num5].knownCost > num7)
                                {
                                    Vector3 tileCenter = grid.GetTileCenter(num5);
                                    if (status != this.statusClosedValue && status != this.statusOpenValue)
                                    {
                                        float num8 = grid.ApproxDistanceInTiles(GenMath.SphericalDistance(tileCenter.normalized, normalized));
                                        this.calcGrid[num5].heuristicCost = Mathf.RoundToInt((float)num2 * num8 * (float)num3 * 0.5f);
                                    }
                                    int num9 = num7 + this.calcGrid[num5].heuristicCost;
                                    this.calcGrid[num5].parentTile   = tile;
                                    this.calcGrid[num5].knownCost    = num7;
                                    this.calcGrid[num5].status       = this.statusOpenValue;
                                    this.calcGrid[num5].costNodeCost = num9;
                                    this.openList.Push(new WorldShipPathFinder.CostNode(num5, num9));
                                }
                            }
                        }
                        num++;
                        this.calcGrid[tile].status = this.statusClosedValue;
                        if (terminator != null && terminator((float)this.calcGrid[tile].costNodeCost))
                        {
                            return(WorldPath.NotFound);
                        }
                    }
                }
            }
            Log.Warning(string.Concat(new object[]
            {
                requester.ToString(),
                " pathing from ",
                startTile,
                " to ",
                destTile,
                " ran out of tiles to process."
            }), false);
            return(WorldPath.NotFound);
        }