public void WorldEntityMovingInMapEventArgsConstructorTest()
        {
            Point3D     oldLocation = new Point3D(); // TODO: 初始化为适当的值
            WorldEntity entity      = null;          // TODO: 初始化为适当的值
            BaseMap     map         = null;          // TODO: 初始化为适当的值
            WorldEntityMovingInMapEventArgs target = new WorldEntityMovingInMapEventArgs(oldLocation, entity, map);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
        public void GameEntityTest()
        {
            Point3D     oldLocation = new Point3D();                                                                // TODO: 初始化为适当的值
            WorldEntity entity      = null;                                                                         // TODO: 初始化为适当的值
            BaseMap     map         = null;                                                                         // TODO: 初始化为适当的值
            WorldEntityMovingInMapEventArgs target = new WorldEntityMovingInMapEventArgs(oldLocation, entity, map); // TODO: 初始化为适当的值
            WorldEntity actual;

            actual = target.GameEntity;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Exemplo n.º 3
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        /// <summary>
        ///
        /// </summary>
        internal bool OnMoving(Point3D oldLocation, WorldEntity worldEntity, BaseMap map)
        {
            EventHandler <WorldEntityMovingInMapEventArgs> tempBeforeEventArgs = m_EventWorldEntityMovingInMap;

            if (tempBeforeEventArgs != null)
            {
                WorldEntityMovingInMapEventArgs eventArgs = new WorldEntityMovingInMapEventArgs(oldLocation, worldEntity, map);
                tempBeforeEventArgs(this, eventArgs);

                return(eventArgs.IsCancel);
            }

            return(false);
        }
        public void IsCancelTest()
        {
            Point3D     oldLocation = new Point3D();                                                                // TODO: 初始化为适当的值
            WorldEntity entity      = null;                                                                         // TODO: 初始化为适当的值
            BaseMap     map         = null;                                                                         // TODO: 初始化为适当的值
            WorldEntityMovingInMapEventArgs target = new WorldEntityMovingInMapEventArgs(oldLocation, entity, map); // TODO: 初始化为适当的值
            bool expected = false;                                                                                  // TODO: 初始化为适当的值
            bool actual;

            target.IsCancel = expected;
            actual          = target.IsCancel;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Exemplo n.º 5
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        /// <summary>
        /// 
        /// </summary>
        internal bool OnMoving( Point3D oldLocation, WorldEntity worldEntity, BaseMap map )
        {
            EventHandler<WorldEntityMovingInMapEventArgs> tempBeforeEventArgs = m_EventWorldEntityMovingInMap;
            if ( tempBeforeEventArgs != null )
            {
                WorldEntityMovingInMapEventArgs eventArgs = new WorldEntityMovingInMapEventArgs( oldLocation, worldEntity, map );
                tempBeforeEventArgs( this, eventArgs );

                return eventArgs.IsCancel;
            }

            return false;
        }