public void WorldEntityMovedInMapEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityMovedInMapEventArgs target = new WorldEntityMovedInMapEventArgs(oldLocation, entity, map); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
/// <summary> /// /// </summary> internal void OnMoved(Point3D oldLocation, WorldEntity worldEntity, BaseMap map) { EventHandler <WorldEntityMovedInMapEventArgs> tempAfterEventArgs = m_EventWorldEntityMovedInMap; if (tempAfterEventArgs != null) { WorldEntityMovedInMapEventArgs eventArgs = new WorldEntityMovedInMapEventArgs(oldLocation, worldEntity, map); tempAfterEventArgs(this, eventArgs); } }
public void GameEntityTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityMovedInMapEventArgs target = new WorldEntityMovedInMapEventArgs( oldLocation, entity, map ); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void GameEntityTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityMovedInMapEventArgs target = new WorldEntityMovedInMapEventArgs(oldLocation, entity, map); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> /// /// </summary> internal void OnMoved( Point3D oldLocation, WorldEntity worldEntity, BaseMap map ) { EventHandler<WorldEntityMovedInMapEventArgs> tempAfterEventArgs = m_EventWorldEntityMovedInMap; if ( tempAfterEventArgs != null ) { WorldEntityMovedInMapEventArgs eventArgs = new WorldEntityMovedInMapEventArgs( oldLocation, worldEntity, map ); tempAfterEventArgs( this, eventArgs ); } }
public void WorldEntityMovedInMapEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityMovedInMapEventArgs target = new WorldEntityMovedInMapEventArgs( oldLocation, entity, map ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }