public ExchangeProvider(IItemProvider itemBuilderService, WorldConfiguration worldConfiguration, ILogger logger) { _exchangeDatas = new ConcurrentDictionary <long, ExchangeData>(); _exchangeRequests = new ConcurrentDictionary <long, long>(); _itemBuilderService = itemBuilderService; _worldConfiguration = worldConfiguration; _logger = logger; }
public CommandPacketController(WorldConfiguration worldConfiguration, List <Item> items, IItemBuilderService itemBuilderService, MapInstanceAccessService mapInstanceAccessService) { _worldConfiguration = worldConfiguration; _items = items; _itemBuilderService = itemBuilderService; _mapInstanceAccessService = mapInstanceAccessService; }
public CreateItemPackettHandler(ILogger logger, List <ItemDto> items, WorldConfiguration worldConfiguration, IItemProvider itemProvider) { _logger = logger; _items = items; _itemProvider = itemProvider; _worldConfiguration = worldConfiguration; }
public static void Initialize() { var stopwatch = new Stopwatch(); stopwatch.Start(); InternalInstance = new ServerMain(); InternalInstance.WriteConsoleLogo(); EngineLog.Write(EngineLogLevel.Startup, "Starting WorldManagerServer"); // Configuration if (!NetworkConfiguration.Initialize(out var netConfigMsg)) { throw new StartupException(netConfigMsg); } NetConfig = NetworkConfiguration.Instance; if (!DatabaseConfiguration.Initialize(out var dbConfigMsg)) { throw new StartupException(dbConfigMsg); } DbConfig = DatabaseConfiguration.Instance; if (!WorldConfiguration.Initialize(out var loginConfigMsg)) { throw new StartupException(loginConfigMsg); } WorldConfig = WorldConfiguration.Instance; // Database if (!DB.AddManager(DatabaseType.Character, DatabaseConfiguration.Instance)) { throw new StartupException("Database connection failure! See above error."); } // Handlers StoreHandlers(); // Networking LoginServer.Connect(NetConfig.LoginNetConfig.S2SListenIP, (ushort)NetConfig.LoginNetConfig.S2SListenPort); ZoneServer.Listen(NetConfig.WorldNetConfig.S2SListenIP, (ushort)NetConfig.WorldNetConfig.S2SListenPort); ClientServer.Listen(NetConfig.WorldNetConfig.ListenIP, (ushort)NetConfig.WorldNetConfig.ListenPort); // TODO: GameLogServer // GameLogServer.Connect(NetConfig.GameLogNetConfig.S2SListenIP, (ushort)NetConfig.GameLogNetConfig.S2SListenPort); // Main server loop new Thread(() => { while (true) { Update(Time.Milliseconds); Thread.Sleep(10); } }).Start(); // Console commands? }
public WorldServer(ILogger <WorldServer> logger, IOptions <WorldConfiguration> configuration, IGameWorld gameWorld, IInterServerClient interClient, ISelectionScreenFactory selectionScreenFactory) : base(new ServerConfiguration(configuration.Value.Host, configuration.Value.Port, configuration.Value.MaximumNumberOfConnections), logger) { _logger = logger; _worldConfiguration = configuration.Value; _gameWorld = gameWorld; _interClient = interClient; _selectionScreenFactory = selectionScreenFactory; }
public CommandPacketController(WorldConfiguration worldConfiguration, List <Item> items, IItemProvider itemProvider, IMapInstanceProvider mapInstanceProvider, ILogger logger) { _worldConfiguration = worldConfiguration; _items = items; _itemProvider = itemProvider; _mapInstanceProvider = mapInstanceProvider; _logger = logger; }
public DefaultPacketController(WorldConfiguration worldConfiguration, IMapInstanceProvider mapInstanceProvider, IGuriProvider guriProvider, ILogger logger) { _worldConfiguration = worldConfiguration; _mapInstanceProvider = mapInstanceProvider; _guriProvider = guriProvider; _logger = logger; }
public static ExtsPacket GenerateExts(this ICharacterEntity visualEntity, WorldConfiguration conf) { return(new ExtsPacket { EquipmentExtension = (byte)(visualEntity.InventoryService.Expensions[NoscorePocketType.Equipment] + conf.BackpackSize), MainExtension = (byte)(visualEntity.InventoryService.Expensions[NoscorePocketType.Main] + conf.BackpackSize), EtcExtension = (byte)(visualEntity.InventoryService.Expensions[NoscorePocketType.Etc] + conf.BackpackSize) }); }
public CRegPacketHandler(WorldConfiguration configuration, IBazaarHttpClient bazaarHttpClient, IDao <IItemInstanceDto?, Guid> itemInstanceDao, IDao <InventoryItemInstanceDto, Guid> inventoryItemInstanceDao) { _configuration = configuration; _bazaarHttpClient = bazaarHttpClient; _itemInstanceDao = itemInstanceDao; _inventoryItemInstanceDao = inventoryItemInstanceDao; }
public MainViewModel(WorldConfiguration conf) { World = new ScreenWorld(conf); foreach (var evt in Events) { World.AddElementToWorld(evt); } World.UpdateRangeOfWorld(50.0); }
public WorldServer(WorldConfiguration worldConfiguration, NetworkManager networkManager, IEnumerable <IGlobalEvent> events, ILogger logger, IChannelHttpClient channelHttpClient) { _worldConfiguration = worldConfiguration; _networkManager = networkManager; _events = events.ToList(); _logger = logger; _channelHttpClient = channelHttpClient; }
public QuestProvider(List <ScriptDto> scripts, WorldConfiguration worldConfiguration, List <QuestDto> quests, List <QuestObjectiveDto> questObjectives, ILogger logger) { _scripts = scripts; _quests = quests; _worldConfiguration = worldConfiguration; _logger = logger; _questObjectives = questObjectives; }
public ContainerWindow(WorldConfiguration conf, PlayerEntityManager player, IconFactory iconFactory, InputsManager inputsManager) : base(null, iconFactory, new Point(0, 0), new Point(40, 200), inputsManager) { _conf = conf; _player = player; _iconFactory = iconFactory; _inputsManager = inputsManager; Bounds.Size = new UniVector(435, 387); }
public WorldServer(ILogger <WorldServer> logger, WorldConfiguration configuration, IGameWorld gameWorld) : base(new ServerConfiguration(configuration.Host, configuration.Port, configuration.MaximumNumberOfConnections)) { _logger = logger; _worldConfiguration = configuration; _gameWorld = gameWorld; InterClient = new ISClient(configuration); InterClient.OnPacketArrived += InterClient_OnPacketArrived;; }
public CScalcPacketHandler(WorldConfiguration worldConfiguration, IBazaarHttpClient bazaarHttpClient, IItemProvider itemProvider, ILogger logger, IDao <IItemInstanceDto?, Guid> itemInstanceDao) { _worldConfiguration = worldConfiguration; _bazaarHttpClient = bazaarHttpClient; _itemProvider = itemProvider; _logger = logger; _itemInstanceDao = itemInstanceDao; }
public ScreenWorld(WorldConfiguration config) { Configuration = config; var conf = Configurations[config]; CameraUp = conf.Item1; WorldAdjustment = conf.Item2; Initialize(); }
public DeathSystem(ILogger <DeathSystem> logger, IOptions <WorldConfiguration> worldConfiguration, IGameResources gameResources, IMapManager mapManager, ITeleportSystem teleportSystem, IPlayerPacketFactory playerPacketFactory, IMoverPacketFactory moverPacketFactory) { _logger = logger; _worldConfiguration = worldConfiguration.Value; _gameResources = gameResources; _mapManager = mapManager; _teleportSystem = teleportSystem; _playerPacketFactory = playerPacketFactory; _moverPacketFactory = moverPacketFactory; }
internal void NewGame(WorldConfiguration config) { World.Instance.Initialize(config); GlobalRenderer.Instance.InitializeWorld(); while (Mode == GameMode.Gui) { CloseGui(); } OpenGui(new GuiGenerateWorldForm()); }
/// <summary> /// Creates a new <see cref="NpcLoader"/> instance. /// </summary> /// <param name="logger">Logger</param> /// <param name="configuration">World server configuration</param> /// <param name="defines">Define loader</param> /// <param name="texts">Text loader</param> /// <param name="dialogs">Dialogs loader</param> /// <param name="shops">Shops loader</param> public NpcLoader(ILogger <NpcLoader> logger, WorldConfiguration configuration, DefineLoader defines, TextLoader texts, DialogLoader dialogs, ShopLoader shops) { this._logger = logger; this._npcData = new Dictionary <string, NpcData>(); this._configuration = configuration; this._defines = defines; this._texts = texts; this._dialogs = dialogs; this._shops = shops; }
public FrmServiceAdd(WorldConfiguration conf) { _conf = conf; InitializeComponent(); foreach (var wrp in _possibleTypes.Where(t => _conf.Services.All(s => s.GetType() != t.Type))) { listBox1.Items.Add(wrp); } }
public WorldServer(WorldConfiguration worldConfiguration, NetworkManager networkManager, List <Item> items, List <NpcMonsterDto> npcmonsters, List <Map> maps, MapInstanceAccessService mapInstanceAccessService) { _worldConfiguration = worldConfiguration; _networkManager = networkManager; _items = items; _npcmonsters = npcmonsters; _maps = maps; _mapInstanceAccessService = mapInstanceAccessService; }
private WorldConfiguration InitializeConfiguration() { var builder = new ConfigurationBuilder(); WorldConfiguration worldConfiguration = new WorldConfiguration(); builder.SetBasePath(Directory.GetCurrentDirectory() + _configurationPath); builder.AddJsonFile("world.json", false); builder.Build().Bind(worldConfiguration); return(worldConfiguration); }
private static WorldParameters ExtractInformationData(string DBPath, out DateTime fileTimeStamp) { WorldParameters worldParameters = null; FileInfo fi = new FileInfo(DBPath); fileTimeStamp = fi.LastWriteTime; SQLiteConnectionStringBuilder csb = new SQLiteConnectionStringBuilder { SyncMode = SynchronizationModes.Off, DataSource = DBPath, ReadOnly = true }; SQLiteConnection connection = new SQLiteConnection(csb.ConnectionString); try { connection.Open(); using (var cmd = connection.CreateCommand()) { cmd.CommandText = "SELECT * FROM WorldParameters"; using (var dataReader = cmd.ExecuteReader()) { dataReader.Read(); //RealmConfiguration configuration = new RealmConfiguration(); //using (var ms = new MemoryStream((byte[])dataReader.GetValue(2))) //{ // configuration.Load(new BinaryReader(ms)); //} //Load configuration File from file (not from DB) WorldConfiguration configuration = WorldConfiguration.LoadFromFile(Path.GetDirectoryName(DBPath) + @"\" + Path.GetFileNameWithoutExtension(DBPath) + ".realm"); worldParameters = new WorldParameters() { WorldName = dataReader.GetString(0), SeedName = dataReader.GetString(1), Configuration = configuration }; } } connection.Close(); connection.Dispose(); } catch (Exception e) { logger.Error("Error ({1}) loading single player world data information for file {0}", DBPath, e.Message); } return(worldParameters); }
public void WorldServerConnected(WorldConfiguration config) { var worldInfo = new WorldServerInfo( (byte)_interServer.WorldServers.Count, IPAddress.Parse(config.Host).GetAddressBytes(), config.Name, config.BuildVersion, (ushort)config.MaximumNumberOfConnections); _interServer.AddWorldServer(worldInfo); }
public static void Authenticate(IClient client, WorldConfiguration configuration) { using var packet = new Packet(PacketType.AUTH_SERVER); packet.Write <byte[]>(IPAddress.Parse(configuration.Host).GetAddressBytes()); packet.WriteString(configuration.Name, 32); packet.Write <int>(configuration.BuildVersion); packet.Write <ushort>((ushort)configuration.MaximumNumberOfConnections); client.SendPacket(packet); }
public GameTime(WorldConfiguration config) { if (config.FixedTimeStep is <= 0f or > 10f) { throw new InvalidOperationException("The fixed timestep can't be less than 0 or greater than 10."); } FixedTimeStepFrequency = config.FixedTimeStep; _time = Stopwatch.StartNew(); _previousFrame = _time.Elapsed.TotalSeconds; }
private static WorldConfiguration InitializeConfiguration() { var builder = new ConfigurationBuilder(); var worldConfiguration = new WorldConfiguration(); builder.SetBasePath(Directory.GetCurrentDirectory() + ConfigurationPath); builder.AddJsonFile("world.json", false); builder.Build().Bind(worldConfiguration); Validator.ValidateObject(worldConfiguration, new ValidationContext(worldConfiguration), validateAllProperties: true); return(worldConfiguration); }
public SingleArrayLandscapeCursor(IChunkEntityImpactManager landscapeManager, Vector3I blockPosition, WorldConfiguration config) { if (landscapeManager == null) { throw new ArgumentNullException("landscapeManager"); } _landscapeManager = landscapeManager; GlobalPosition = blockPosition; _config = config; landscapeManager.CubesHolder.Index(blockPosition.X, blockPosition.Y, blockPosition.Z, true, out _bigArrayIndex); }
public WorldServer(WorldConfiguration worldConfiguration, NetworkManager networkManager, List <Item> items, List <NpcMonsterDto> npcmonsters, List <Map> maps, MapInstanceAccessService mapInstanceAccessService, IEnumerable <IGlobalEvent> events) { _worldConfiguration = worldConfiguration; _networkManager = networkManager; _items = items; _npcmonsters = npcmonsters; _maps = maps; _mapInstanceAccessService = mapInstanceAccessService; _events = events.ToList(); }
/// <summary> /// Creates a new <see cref="ISCClient"/> instance. /// </summary> /// <param name="worldConfiguration"></param> public ISCClient(WorldConfiguration worldConfiguration) { this.WorldConfiguration = worldConfiguration; this.Configuration.Host = this.WorldConfiguration.ISC.Host; this.Configuration.Port = this.WorldConfiguration.ISC.Port; this.Configuration.BufferSize = 1024; Logger.Trace("ISC config -> Host: {0}, Port: {1}, BufferSize: {2}", this.Configuration.Host, this.Configuration.Port, this.Configuration.BufferSize); }
public static WorldConfiguration FromXML(XElement worldElement) { WorldConfiguration configuration = new WorldConfiguration(); configuration.Name = worldElement.Attribute("name").Value; foreach (XElement battleElement in worldElement.Elements("BattleSystem")) { switch (battleElement.Attribute("name").Value) { case "TeamBattle": configuration.TeamBattleConfiguration = TeamBattleConfiguration.FromXML(battleElement); break; } } return configuration; }