Exemplo n.º 1
0
        private WorldButtonWrapper CreateWorldButton()
        {
            World world = new World(Game)
            {
                Enabled = false,
                Height  = 752,
                Width   = 1330,
                X       = 0,
                Y       = 0
            };

            Dictionary <ButtonState, Rectangle> sourceRectangles = new Dictionary <ButtonState, Rectangle>
            {
                [ButtonState.Normal]   = new Rectangle(0, 0, 151, 152),
                [ButtonState.Hover]    = new Rectangle(166, 0, 151, 152),
                [ButtonState.Pressed]  = new Rectangle(332, 0, 151, 152),
                [ButtonState.Disabled] = new Rectangle(498, 0, 151, 152)
            };

            WorldButtonWrapper worldButton = new WorldButtonWrapper(world)
            {
                LayerDepth       = 0.42F,
                Texture          = Game.Content.Load <Texture2D>("FantasyGameGUI\\WorldButton"),
                SourceRectangles = sourceRectangles
            };

            return(worldButton);
        }
Exemplo n.º 2
0
        private void LoadLevels()
        {
            try
            {
                if (Directory.Exists(LevelDirectory))
                {
                    string[] fileName = Directory.GetFiles(LevelDirectory, '*' + LevelExtension);

                    for (int i = 0; i < fileName.Length; i++)
                    {
                        GameObject[] gameObjects = FileHandler.ReadFromBinaryFile <GameObject[]>(fileName[i]);
                        gameObjects.ToList().ForEach(o => o.LoadContent(Game));

                        WorldButtonWrapper worldButton = CreateWorldButton();

                        worldButton.Click      += WorldButton_Click;
                        worldButton.World.Items = gameObjects.ToList();

                        _bottomToolbox.Add(worldButton);
                        _worldButtons.Add(worldButton);
                    }
                }
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }
        }
Exemplo n.º 3
0
        private void AddButton_Click(object sender, EventArgs e)
        {
            WorldButtonWrapper worldButton = CreateWorldButton();

            worldButton.Click += WorldButton_Click;

            _bottomToolbox.Add(worldButton);
            _worldButtons.Add(worldButton);
        }
Exemplo n.º 4
0
 private void DeleteButton_Click(object sender, EventArgs e)
 {
     if (_activeWorld != null)
     {
         WorldButtonWrapper worldButton = _worldButtons.Find(b => b.World == _activeWorld);
         _worldButtons.Remove(worldButton);
         _bottomToolbox.Remove(worldButton);
         _activeWorld = null;
     }
 }
Exemplo n.º 5
0
        private void WorldButton_Click(object sender, EventArgs e)
        {
            if (_activeWorld != null)
            {
                _activeWorld.Enabled = false;
            }

            WorldButtonWrapper worldButton = sender as WorldButtonWrapper;

            _activeWorld                  = worldButton.World;
            _activeWorld.Enabled          = true;
            _activeWorld.ActiveLayerDepth = _activeLayerDepth;

            Camera.Position       = Vector2.Zero;
            Camera.ViewportWidth  = _activeWorld.Width;
            Camera.ViewportHeight = _activeWorld.Height;
        }