private void Gather(GameObject self, ResourceTypes.Types type, int amount) { WorkerInventory inventory = self.gameObject.GetComponent <WorkerInventory>(); inventory.AddResource(type, amount); gatherProgress += amount; }
private void Gather(GameObject self, ResourceTypes.Types type, int amount) { WorkerInventory inventory = self.gameObject.GetComponent <WorkerInventory>(); inventory.AddResource(type, amount); gatherProgress += amount; }