private void Init() { char[] lettersToFilter = challengeTypeString.ToCharArray(); string[] lettersToFilterString = new string[lettersToFilter.Length]; for (int i = 0; i < lettersToFilterString.Length; i++) { lettersToFilterString[i] = lettersToFilter[i].ToString(); } WordsWithLetters wordsWithLetters = GetWords2(lettersToFilterString, (int)gameManager.LevelSelectedData.difficulty); string[] wordsFromXml = wordsWithLetters.words; string[] lettersFromXml = wordsWithLetters.letters; int auxInt = 0; words = new List <WordInfo>(); foreach (string s in wordsFromXml) { words.Add(new WordInfo(s, lettersFromXml[auxInt], gameManager.LevelSelectedData.difficulty)); auxInt++; } foreach (PanelWord pw in panelB) { NewWordInPanel(pw); amountWords++; } panelsBloqued = 0; fails = 0; }
protected WordsWithLetters GetWords2(string[] keyChars, int currentLevel) { string fileName = ""; for (int i = 0; i < keyChars.Length; i++) { fileName += keyChars[i].ToLower(); } fileName += "/" + fileName + currentLevel + ".json"; //string jsonList = GameFunctions.GetTextJson(fileName); string jsonList = System.IO.File.ReadAllText("Assets/Resources/" + fileName); TextObject freqWordsObject = JsonUtility.FromJson <TextObject>(jsonList); Debug.Log(jsonList); string[] preparedWords = new string[freqWordsObject.entries.Length]; string[] preparedLetters = new string[freqWordsObject.entries.Length]; for (int i = 0; i < freqWordsObject.entries.Length; i++) { string unproccesedWord = freqWordsObject.entries[i]; preparedWords[i] = unproccesedWord.Substring(0, unproccesedWord.Length - 1); preparedLetters[i] = unproccesedWord.Substring(unproccesedWord.Length - 1); //preparedLetters[i] = freqWordsObject.entries[i].keyLetter.ToString(); } WordsWithLetters wordsWithLetters = new WordsWithLetters(preparedWords, preparedLetters); return(wordsWithLetters); }
protected WordsWithLetters GetWords2(string[] keyChars, int currentLevel) { string fileName = ""; for (int i = 0; i < keyChars.Length; i++) { fileName += keyChars[i]; } fileName += "/" + fileName.ToLower() + currentLevel; TextAsset jsonFile = Resources.Load <TextAsset>(fileName); // string jsonList = jsonFile.text; // TextObject freqWordsObject = JsonUtility.FromJson <TextObject>(jsonList); //Debug.Log(jsonList); string[] preparedWords = new string[freqWordsObject.entries.Length]; string[] preparedLetters = new string[freqWordsObject.entries.Length]; for (int i = 0; i < freqWordsObject.entries.Length; i++) { string unproccesedWord = freqWordsObject.entries[i]; preparedWords[i] = unproccesedWord.Substring(0, unproccesedWord.Length - 1); preparedLetters[i] = unproccesedWord.Substring(unproccesedWord.Length - 1); //preparedLetters[i] = freqWordsObject.entries[i].keyLetter.ToString(); } WordsWithLetters wordsWithLetters = new WordsWithLetters(preparedWords, preparedLetters); return(wordsWithLetters); }
protected WordsWithLetters GetWords(string[] keyChars) { List <string> wordsToUse = new List <string>(10000); List <string> lettersToUse = new List <string>(10000); // Get the alphabetical lists for (int i = 97; i < 123; i++) { char nextChar = (char)i; string[] nextSubList = GameFunctions.GetTextJson(nextChar.ToString()); // Recorring the list (nexSublist) for (int j = 0; j < nextSubList.Length; j++) { // Check with the key chars for (int k = 0; k < keyChars.Length; k++) { if (nextSubList[j].Contains(keyChars[k]) || nextSubList[j].Contains(keyChars[k].ToLower())) { wordsToUse.Add(nextSubList[j]); lettersToUse.Add(keyChars[k]); } } } } // TODO: Añadir filtro de las palabras que puedan causar confusión //for(int i = 0; i < wordsToUse.Count; i++) //{ // for (int j = 1; j < wordsToUse.Count; j++) // { // } //} string[] preparedWords = wordsToUse.ToArray(); string[] preparedLetters = lettersToUse.ToArray(); WordsWithLetters wordsWithLetters = new WordsWithLetters(preparedWords, preparedLetters); return(wordsWithLetters); }
/// <summary> /// /// </summary> protected void GetAndCreateWords() { //string[] wordsFromXml = GameFunctions.GetTextXML(challengeTypeString, "WORDS", "word"); //string[] lettersFromXml = GameFunctions.GetTextXML(challengeTypeString, "LETTERS", "letter"); char[] lettersToFilter = challengeTypeString.ToCharArray(); string[] lettersToFilterString = new string[lettersToFilter.Length]; for (int i = 0; i < lettersToFilterString.Length; i++) { lettersToFilterString[i] = lettersToFilter[i].ToString(); } Debug.Log(lettersToFilterString[0]); //WordsWithLetters wordsWithLetters = GetWords(lettersToFilterString); //WordsWithLetters wordsWithLetters = GetWords2(lettersToFilterString, (int)gameManager.infoType[ChallengeType.ZCS].Difficulty); WordsWithLetters wordsWithLetters = GetWords2(lettersToFilterString, 10); string[] wordsToUse = wordsWithLetters.words; string[] lettersToUse = wordsWithLetters.letters; int auxInt = 0; wordObjects = new List <WordInfo>(); wordsInScreen = new Queue <WordInfo>(4); foreach (string s in wordsToUse) { WordInfo aux = Instantiate(wordPrefab).GetComponent <WordInfo>(); aux.Word = s; aux.Letter = lettersToUse[auxInt]; aux.GetComponent <TextMesh>().text = aux.Word; aux.gameObject.SetActive(false); wordObjects.Add(aux); auxInt++; } AddWordInScreen(); }
/// <summary> /// /// </summary> protected void GetAndCreateWords() { char[] lettersToFilter = challengeTypeString.ToCharArray(); string[] lettersToFilterString = new string[lettersToFilter.Length]; for (int i = 0; i < lettersToFilterString.Length; i++) { lettersToFilterString[i] = lettersToFilter[i].ToString(); } // Debug.Log(lettersToFilterString[0]); //WordsWithLetters wordsWithLetters = GetWords(lettersToFilterString); //WordsWithLetters wordsWithLetters = GetWords2(lettersToFilterString, (int)gameManager.infoType[ChallengeType.ZCS].Difficulty); WordsWithLetters wordsWithLetters = GetWords2(lettersToFilterString, 10); string[] wordsToUse = wordsWithLetters.words; string[] lettersToUse = wordsWithLetters.letters; int auxInt = 0; wordObjects = new List <WordInfo>(); wordsInScreen = new Queue <WordInfo>(4); foreach (string s in wordsToUse) { WordInfo aux = Instantiate(wordPrefab).GetComponent <WordInfo>(); //WordInfo aux = Instantiate(wordPrefab, new Vector3(0, 10, 0), Quaternion.identity).GetComponent<WordInfo>(); aux.Word = s; aux.Points = 10; aux.Letter = lettersToUse[auxInt]; aux.GetComponent <TextMesh>().text = aux.Word; aux.gameObject.SetActive(false); wordObjects.Add(aux); auxInt++; } AddWordInScreen(); }