public Word(string _word, Worddisplay _display) { word = _word; typeIndex = 0; display = _display; display.SetWord(word); display.wordmanager = Wordmanager.Instance; }
public Worddisplay SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(-2.5f, 2.5f), 5f); GameObject wordObj = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); Worddisplay worddisplay = wordObj.GetComponent <Worddisplay>(); return(worddisplay); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Word")) { Debug.Log("lifelost"); Gamemanager.lives--; display = other.GetComponent <Worddisplay>(); display.RemoveWord(); error.Play(); } }