public Word(string word, WordDisplayer displayer) { this.text = word; this.displayer = displayer; index = 0; displayer.SetWord(word); }
public WordDisplayer SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(-50f, 500f), 400f); GameObject newWord = Instantiate(wordPrafab, randomPosition, Quaternion.identity, canvas); WordDisplayer wordDisplayer = newWord.GetComponent <WordDisplayer>(); return(wordDisplayer); }
private void Awake() { word_displayer = transform.Find("WordDisplayer").GetComponent <WordDisplayer>(); }