Exemplo n.º 1
0
 public static List <Pile> TheFirstGame(bool two)
 {
     return(new List <Pile>
     {
         new Pile(Cellar.Get(), 10),
         new Pile(Moat.Get(), 10),
         new Pile(Village.Get(), 10),
         new Pile(Woodcutter.Get(), 10),
         new Pile(Workshop.Get(), 10),
         new Pile(Militia.Get(), 10),
         new Pile(Remodel.Get(), 10),
         new Pile(Smithy.Get(), 10),
         new Pile(Market.Get(), 10),
         new Pile(Mine.Get(), 10),
     }.Concat(VictoryAndTreasures(two)).ToList());
 }
Exemplo n.º 2
0
        // BASE
        static PresetGames()
        {
            games.Add(Games.AllCards1stEdition, new List <Card>
            {
                Adventurer.Get(),
                Bureaucrat.Get(),
                Cellar.Get(),
                CouncilRoom.Get(),
                Feast.Get(),
                Festival.Get(),
                Gardens.Get(),
                Chancellor.Get(),
                Chapel.Get(),
                Laboratory.Get(),
                Library.Get(),
                Market.Get(),
                Militia.Get(),
                Mine.Get(),
                Moat.Get(),
                Moneylender.Get(),
                Remodel.Get(),
                Smithy.Get(),
                Spy.Get(),
                Thief.Get(),
                ThroneRoom.Get(),
                Village.Get(),
                Witch.Get(),
                Woodcutter.Get(),
                Workshop.Get(),
            });

            games.Add(Games.FirstGame, new List <Card>
            {
                Cellar.Get(),
                Moat.Get(),
                Village.Get(),
                Woodcutter.Get(),
                Workshop.Get(),
                Militia.Get(),
                Remodel.Get(),
                Smithy.Get(),
                Market.Get(),
                Mine.Get(),
            });

            games.Add(Games.BigMoney, new List <Card>
            {
                Adventurer.Get(),
                Bureaucrat.Get(),
                Chancellor.Get(),
                Chapel.Get(),
                Feast.Get(),
                Laboratory.Get(),
                Market.Get(),
                Mine.Get(),
                Moneylender.Get(),
                ThroneRoom.Get(),
            });

            games.Add(Games.Interaction, new List <Card>
            {
                Bureaucrat.Get(),
                Chancellor.Get(),
                CouncilRoom.Get(),
                Festival.Get(),
                Library.Get(),
                Militia.Get(),
                Moat.Get(),
                Spy.Get(),
                Thief.Get(),
                Village.Get()
            });

            games.Add(Games.SizeDistortion, new List <Card>
            {
                Cellar.Get(),
                Chapel.Get(),
                Feast.Get(),
                Gardens.Get(),
                Laboratory.Get(),
                Thief.Get(),
                Village.Get(),
                Witch.Get(),
                Woodcutter.Get(),
                Workshop.Get(),
            });

            games.Add(Games.VillageSquare, new List <Card>
            {
                Bureaucrat.Get(),
                Cellar.Get(),
                Festival.Get(),
                Library.Get(),
                Market.Get(),
                Remodel.Get(),
                Smithy.Get(),
                ThroneRoom.Get(),
                Village.Get(),
                Woodcutter.Get(),
            });

            games.Add(Games.ThrashHeap, new List <Card>
            {
                Chapel.Get(),
                Village.Get(),
                Workshop.Get(),
                Woodcutter.Get(),
                Feast.Get(),
                Moneylender.Get(),
                Remodel.Get(),
                Mine.Get(),
                Festival.Get(),
                Market.Get(),
            });
        }