// BASE static PresetGames() { games.Add(Games.AllCards1stEdition, new List <Card> { Adventurer.Get(), Bureaucrat.Get(), Cellar.Get(), CouncilRoom.Get(), Feast.Get(), Festival.Get(), Gardens.Get(), Chancellor.Get(), Chapel.Get(), Laboratory.Get(), Library.Get(), Market.Get(), Militia.Get(), Mine.Get(), Moat.Get(), Moneylender.Get(), Remodel.Get(), Smithy.Get(), Spy.Get(), Thief.Get(), ThroneRoom.Get(), Village.Get(), Witch.Get(), Woodcutter.Get(), Workshop.Get(), }); games.Add(Games.FirstGame, new List <Card> { Cellar.Get(), Moat.Get(), Village.Get(), Woodcutter.Get(), Workshop.Get(), Militia.Get(), Remodel.Get(), Smithy.Get(), Market.Get(), Mine.Get(), }); games.Add(Games.BigMoney, new List <Card> { Adventurer.Get(), Bureaucrat.Get(), Chancellor.Get(), Chapel.Get(), Feast.Get(), Laboratory.Get(), Market.Get(), Mine.Get(), Moneylender.Get(), ThroneRoom.Get(), }); games.Add(Games.Interaction, new List <Card> { Bureaucrat.Get(), Chancellor.Get(), CouncilRoom.Get(), Festival.Get(), Library.Get(), Militia.Get(), Moat.Get(), Spy.Get(), Thief.Get(), Village.Get() }); games.Add(Games.SizeDistortion, new List <Card> { Cellar.Get(), Chapel.Get(), Feast.Get(), Gardens.Get(), Laboratory.Get(), Thief.Get(), Village.Get(), Witch.Get(), Woodcutter.Get(), Workshop.Get(), }); games.Add(Games.VillageSquare, new List <Card> { Bureaucrat.Get(), Cellar.Get(), Festival.Get(), Library.Get(), Market.Get(), Remodel.Get(), Smithy.Get(), ThroneRoom.Get(), Village.Get(), Woodcutter.Get(), }); games.Add(Games.ThrashHeap, new List <Card> { Chapel.Get(), Village.Get(), Workshop.Get(), Woodcutter.Get(), Feast.Get(), Moneylender.Get(), Remodel.Get(), Mine.Get(), Festival.Get(), Market.Get(), }); }