void CreateEntities() { entities = new List <WispAI>(); for (int i = 0; i < populationSize; i++) { WispAI wispAI = Instantiate(entityPrefab, wispSpawnPosition.position, entityPrefab.transform.rotation).GetComponent <WispAI>(); wispAI.Init(neuralNetworks[i]); entities.Add(wispAI); } }