public override void Initialize() { Scenes = CreateSceneHandler(); Scenes.Window = WindowService.CreateWindow("test", new Vec2(100, 100), new Vec2(100, 100)); Scenes.Canvas = WindowService.CreateCanvas(Scenes.Window); Scenes.ContentLoader = WindowService.CreateContentLoader(Scenes.Canvas); }
public override void Initialize() { Random = new Random(); KeyboardInputService.SetKeyAlias("Quit", SDL.SDL_Keycode.SDLK_ESCAPE); KeyboardInputService.SetKeyAlias("Left", SDL.SDL_Keycode.SDLK_LEFT); KeyboardInputService.SetKeyAlias("Right", SDL.SDL_Keycode.SDLK_RIGHT); Scenes = CreateSceneHandler(); Scenes.Window = WindowService.CreateWindow("Brakeout", new Vec2(100, 100), ScreenSize); Scenes.Canvas = WindowService.CreateCanvas(Scenes.Window); Scenes.ContentLoader = WindowService.CreateContentLoader(Scenes.Canvas); Scenes.SetScene <GameScene>(); }
public override void Initialize() { Logger.Log("Starting up the Game!"); Random = new Random(); KeyboardInputService.SetKeyAlias("Quit", SDL.SDL_Keycode.SDLK_ESCAPE); KeyboardInputService.SetKeyAlias("Left", SDL.SDL_Keycode.SDLK_LEFT); KeyboardInputService.SetKeyAlias("Right", SDL.SDL_Keycode.SDLK_RIGHT); KeyboardInputService.SetKeyAlias("Up", SDL.SDL_Keycode.SDLK_UP); KeyboardInputService.SetKeyAlias("Down", SDL.SDL_Keycode.SDLK_DOWN); KeyboardInputService.SetKeyAlias("Shoot", SDL.SDL_Keycode.SDLK_z); Scenes = CreateSceneHandler(); Scenes.Window = WindowService.CreateWindow("Space Invader", new Vec2(100, 100), ScreenSize); Scenes.Canvas = WindowService.CreateCanvas(Scenes.Window); Scenes.ContentLoader = WindowService.CreateContentLoader(Scenes.Canvas); Scenes.SetScene <SpaceScene>(); }