// Start is called before the first frame update void Start() { balloonRb = GetComponent <Rigidbody2D>(); //get rigidbody2D component balloonHinge = GetComponent <HingeJoint2D>(); playerSwipe = FindObjectOfType <WindSwipe>(); theCam = FindObjectOfType <CameraController>(); theLM = FindObjectOfType <LevelManager>(); balloonPopSound = GameObject.Find("Balloon Pop Sound").GetComponent <AudioSource>(); }
private void Start() { playerRb = GetComponent <Rigidbody2D>(); theBalloon = FindObjectOfType <Balloon>(); theWind = FindObjectOfType <WindSwipe>(); timeBefChangeWind = startTimeBefChangeWind; //set time to be starting time //StartCoroutine(RunGame()); }
// Start is called before the first frame update void Start() { LevelStrings(); starsHolder.SetActive(true); starCount = 0; PlayerPrefs.GetInt(highScore); //get the max stars count for this level playerSwipe = FindObjectOfType <WindSwipe>(); theStars = FindObjectOfType <StarScript>(); theCam = FindObjectOfType <CameraController>(); //by default, win and lose screens are set inactive at start winScreen.SetActive(false); loseScreen.SetActive(false); }
// Start is called before the first frame update void Start() { LevelStrings(); starsHolder.SetActive(true); starCount = 0; PlayerPrefs.GetInt(highScore); //get the max stars count for this level PlayerPrefs.GetInt("TypeOfCrate"); //get the type of crate selected theAdsController = FindObjectOfType <AdController>(); playerSwipe = FindObjectOfType <WindSwipe>(); theStars = FindObjectOfType <StarScript>(); theCam = FindObjectOfType <CameraController>(); balloonScript = FindObjectOfType <Balloon>(); //by default, win and lose screens are set inactive at start winScreen.SetActive(false); loseScreen.SetActive(false); }