void OnTriggerEnter2D(Collider2D other) { if (other.tag == "foot") { print("LOST"); if (!WinText.beenTrig) { trumpets.Play(); } AddWobble.bedSounds = false; WinText.ActivateLoseScreen(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "foot") { print("LOST"); if (!WinText.beenTrig) { trumpets.Play(); } AddWobble.bedSounds = false; WinText.ActivateLoseScreen(); } }