public static void SetHandle(WinPlayer winPlayer) { var GO = new GameObject(); var handle = GO.AddComponent <WinSceneConditionHandle>(); handle.winPlayer = winPlayer; DontDestroyOnLoad(GO); }
public void Play_NullFile() { // arrange var player = new WinPlayer(); // act and assert Assert.ThrowsException <System.NullReferenceException>(() => player.Play(null)); }
/// <summary> /// Entry point. /// </summary> public static void Main() { // Start MusicSharp. IPlayer player = new WinPlayer(); Tui gui = new Tui(player); gui.Start(); }
/// <summary> /// Entry point. /// </summary> public static void Main() { // Create a new instance of Player class. IPlayer player = new WinPlayer(); // Start MusicSharp. Gui gui = new Gui(player); gui.Start(); }
public static WinPlayer ReadHandleAndDestroy() { var winPlayer = WinPlayer.player1; var instance = FindObjectOfType <WinSceneConditionHandle>(); if (instance) { winPlayer = instance.winPlayer; Destroy(instance.gameObject, 1f); } return(winPlayer); }
void Compare() { if (_timeCount.time > 0) { return; } if (_timeCount.time == 0) { _playerList = _actionManager.GetPlayers(); foreach (var selectPlayer in _playerList) { _barragelist.Add(selectPlayer.GetComponentInChildren <Barrage>()); } } if (_playerList.Count == 0) { return; } if (_barragelist[0]._getKeyCount > _barragelist[1]._getKeyCount) { //_playerList[0] _winPlayer = WinPlayer.Player1; if (_displayScore == false) { _barragelist[0].Bullet(_bullet); } _displayScore = true; } else if (_barragelist[0]._getKeyCount < _barragelist[1]._getKeyCount) { _winPlayer = WinPlayer.Player2; if (_displayScore == false) { _barragelist[1].Bullet(_bullet); } _displayScore = true; } else if (_barragelist[0]._getKeyCount == _barragelist[1]._getKeyCount) { _isDraw = true; _suddenDeath.getCountFinish = false; } }
void Compare() { if (_timeCount.time > 0) return; if (_timeCount.time == 0 ) { _playerList = _actionManager.GetPlayers(); foreach (var selectPlayer in _playerList) { _barragelist.Add(selectPlayer.GetComponentInChildren<Barrage>()); } } if (_playerList.Count == 0) return; if (_barragelist[0]._getKeyCount > _barragelist[1]._getKeyCount) { //_playerList[0] _winPlayer = WinPlayer.Player1; if (_displayScore == false) { _barragelist[0].Bullet(_bullet); } _displayScore = true; } else if (_barragelist[0]._getKeyCount < _barragelist[1]._getKeyCount) { _winPlayer = WinPlayer.Player2; if (_displayScore == false) { _barragelist[1].Bullet(_bullet); } _displayScore = true; } else if(_barragelist[0]._getKeyCount == _barragelist[1]._getKeyCount) { _isDraw = true; _suddenDeath.getCountFinish = false; } }