Exemplo n.º 1
0
 private void WinOrLose_Tick(object sender, EventArgs e)
 {
     if (Enemies.Count == 0)
     {
         GameResult("Winner");
         WinOrLose.Stop();
     }
 }
Exemplo n.º 2
0
 public void AddWinCount(int playerIdx, WinOrLose winOrLose)
 {
     var name = _players[playerIdx].Name;
     if (WinCountDic.ContainsKey(name) == false)
     {
         WinCountDic[name] = new WinLoseCount();
     }
     WinCountDic[name].AddCount(winOrLose);
 }
Exemplo n.º 3
0
 public void AddCount(WinOrLose winOrLose)
 {
     switch (winOrLose)
     {
         case WinOrLose.Win:
             Win += 1;
             break;
         case WinOrLose.Lose:
             Lose += 1;
             break;
         case WinOrLose.Draw:
             Draw += 1;
             break;
         default:
             break;
     }
 }
Exemplo n.º 4
0
        private void IntersectionsDetecter_Tick(object sender, EventArgs e)
        {
            int CEnemies        = Enemies.Count();
            int CShipBullets    = ShipBullets.Count();
            int CEnemiesBullets = EnemiesBullets.Count();

            for (int i = 0; i < CEnemies; i++)
            {
                for (int j = 0; j < CShipBullets; j++)
                {
                    if (CEnemies == 0 || CShipBullets == 0)
                    {
                        break;
                    }
                    else if (Enemies[i].Bounds.IntersectsWith(ShipBullets[j].Bounds))
                    {
                        ScoreUpdater(Enemies[i]);
                        Enemies[i].Dispose();
                        ShipBullets[j].Dispose();
                        Enemies.Remove(Enemies[i]);
                        ShipBullets.Remove(ShipBullets[j]);
                        SoundPlayer player = new SoundPlayer(MaterialsDoc + @"\Sound\Explosion.wav");
                        player.Play();
                        CEnemies--;
                        if (i - 1 >= 0)
                        {
                            i--;
                        }
                        if (j - 1 >= 0)
                        {
                            j--;
                        }
                        CShipBullets--;
                    }
                }
            }
            CEnemiesBullets = EnemiesBullets.Count();
            if (Level == 2)
            {
                for (int i = 0; i < CEnemiesBullets; i++)
                {
                    for (int j = 0; j < CShipBullets; j++)
                    {
                        if (EnemiesBullets.Count() == 0 || CShipBullets == 0)
                        {
                            break;
                        }
                        if (EnemiesBullets[i].Bounds.IntersectsWith(ShipBullets[j].Bounds))
                        {
                            ScoreUpdater(EnemiesBullets[i]);
                            EnemiesBullets[i].Dispose();
                            ShipBullets[j].Dispose();
                            EnemiesBullets.Remove(EnemiesBullets[i]);
                            ShipBullets.Remove(ShipBullets[j]);
                            SoundPlayer player = new SoundPlayer(MaterialsDoc + @"\Sound\Explosion.wav");
                            player.Play();
                            CEnemiesBullets--;
                            if (i - 1 >= 0)
                            {
                                i--;
                            }
                            if (j - 1 >= 0)
                            {
                                j--;
                            }
                            CShipBullets--;
                        }
                    }
                }
                CEnemiesBullets = EnemiesBullets.Count();
                for (int i = 0; i < CEnemiesBullets; i++)
                {
                    if (EnemiesBullets[i].Bounds.IntersectsWith(SpaceShip.Bounds))
                    {
                        EnemiesMover.Stop();
                        BulletChecker.Stop();
                        IntersectionsDetecter.Stop();
                        RandomEnemyBullets.Stop();
                        WinOrLose.Stop();
                        GameResult("Loser");
                        break;
                    }
                }
            }
            if (Enemies.Count == 0 && Level == 1)
            {
                EnemiesPictureBoxesMaker();
                EnemiesSpawner();
            }
        }
Exemplo n.º 5
0
 private void StartStopGame(object sender, EventArgs e)
 {
     if (StartStop.Text == "Start")
     {
         StartStop.Text = "Pause";
         if (Level == 1)
         {
             if (start)
             {
                 EnemiesSpawner();
                 start = false;
             }
             IntersectionsDetecter.Start();
             TimeWatcher.Start();
             EnemiesMover.Start();
             BulletChecker.Start();
             ScoreTimePan.Click += new EventHandler(BulletMaker);
             this.Click         += new EventHandler(BulletMaker);
             this.KeyDown       += new KeyEventHandler(Level1_KeyDown);
             this.ActiveControl  = null;
         }
         else
         {
             if (start)
             {
                 EnemiesSpawner();
                 start = false;
             }
             IntersectionsDetecter.Start();
             EnemiesMover.Start();
             BulletChecker.Start();
             ScoreTimePan.Click += new EventHandler(BulletMaker);
             this.Click         += new EventHandler(BulletMaker);
             this.KeyDown       += new KeyEventHandler(Level1_KeyDown);
             this.ActiveControl  = null;
             RandomEnemyBullets.Start();
             WinOrLose.Start();
         }
     }
     else
     {
         StartStop.Text = "Start";
         if (Level == 1)
         {
             IntersectionsDetecter.Stop();
             TimeWatcher.Stop();
             EnemiesMover.Stop();
             BulletChecker.Stop();
             ScoreTimePan.Click -= new EventHandler(BulletMaker);
             this.Click         -= new EventHandler(BulletMaker);
             this.KeyDown       -= new KeyEventHandler(Level1_KeyDown);
         }
         else
         {
             IntersectionsDetecter.Stop();
             EnemiesMover.Stop();
             BulletChecker.Stop();
             ScoreTimePan.Click -= new EventHandler(BulletMaker);
             this.Click         -= new EventHandler(BulletMaker);
             this.KeyDown       -= new KeyEventHandler(Level1_KeyDown);
             this.ActiveControl  = null;
             RandomEnemyBullets.Stop();
             WinOrLose.Stop();
         }
     }
 }