// When doing IO asynchronously (i.e. _isAsync==true), this callback is // called by a free thread in the threadpool when the IO operation // completes. internal static unsafe void IOCallback(uint errorCode, uint numBytes, NativeOverlapped *pOverlapped) { // Extract the completion source from the overlapped. The state in the overlapped // will either be a Win32FileStream (in the case where the preallocated overlapped was used), // in which case the operation being completed is its _currentOverlappedOwner, or it'll // be directly the FileStreamCompletion that's completing (in the case where the preallocated // overlapped was already in use by another operation). object state = ThreadPoolBoundHandle.GetNativeOverlappedState(pOverlapped); Win32FileStream fs = state as Win32FileStream; FileStreamCompletionSource completionSource = fs != null ? fs._currentOverlappedOwner : (FileStreamCompletionSource)state; Debug.Assert(completionSource._overlapped == pOverlapped, "Overlaps don't match"); // Handle reading from & writing to closed pipes. While I'm not sure // this is entirely necessary anymore, maybe it's possible for // an async read on a pipe to be issued and then the pipe is closed, // returning this error. This may very well be necessary. ulong packedResult; if (errorCode != 0 && errorCode != Win32FileStream.ERROR_BROKEN_PIPE && errorCode != Win32FileStream.ERROR_NO_DATA) { packedResult = ((ulong)ResultError | errorCode); } else { packedResult = ((ulong)ResultSuccess | numBytes); } // Stow the result so that other threads can observe it // And, if no other thread is registering cancellation, continue if (NoResult == Interlocked.Exchange(ref completionSource._result, (long)packedResult)) { // Successfully set the state, attempt to take back the callback if (Interlocked.Exchange(ref completionSource._result, CompletedCallback) != NoResult) { // Successfully got the callback, finish the callback completionSource.CompleteCallback(packedResult); } // else: Some other thread stole the result, so now it is responsible to finish the callback } // else: Some other thread is registering a cancellation, so it *must* finish the callback }
private long _result; // Using long since this needs to be used in Interlocked APIs // Using RunContinuationsAsynchronously for compat reasons (old API used Task.Factory.StartNew for continuations) internal FileStreamCompletionSource(Win32FileStream stream, int numBufferedBytes, byte[] bytes, CancellationToken cancellationToken) : base(TaskCreationOptions.RunContinuationsAsynchronously) { _numBufferedBytes = numBufferedBytes; _stream = stream; _result = NoResult; _cancellationToken = cancellationToken; // Create the native overlapped. We try to use the preallocated overlapped if possible: // it's possible if the byte buffer is the same one that's associated with the preallocated overlapped // and if no one else is currently using the preallocated overlapped. This is the fast-path for cases // where the user-provided buffer is smaller than the FileStream's buffer (such that the FileStream's // buffer is used) and where operations on the FileStream are not being performed concurrently. _overlapped = ReferenceEquals(bytes, _stream._buffer) && Interlocked.CompareExchange(ref _stream._currentOverlappedOwner, this, null) == null? _stream._handle.ThreadPoolBinding.AllocateNativeOverlapped(_stream._preallocatedOverlapped) : _stream._handle.ThreadPoolBinding.AllocateNativeOverlapped(s_ioCallback, this, bytes); Debug.Assert(_overlapped != null, "AllocateNativeOverlapped returned null"); }
public FileStream(Microsoft.Win32.SafeHandles.SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) { _innerStream = new Win32FileStream(handle, access, bufferSize, isAsync, this); }