private void OnWiimoteDisconnected(object sender, WiimoteEventArgs e) { Dispatcher.Invoke(() => { buttonPlayWiimote.IsEnabled = false; UpdateBattery(); }); }
private void OnWiimoteConnected(object sender, WiimoteEventArgs e) { Dispatcher.Invoke(() => { buttonPlayWiimote.IsEnabled = soundObj != null; UpdateBattery(); }); }
private void OnWiimoteConnected(object sender, WiimoteEventArgs e) { if (Wiimote == null) { Wiimote = e.Wiimote; Wiimote.Disconnected += OnWiimoteDisconnected; } }
private void OnWiimoteConnected(object sender, WiimoteEventArgs e) { if (!IsConnected) { wm = e.Wiimote; Dispatcher.Invoke(() => { gridContainer.Opacity = 1.0; timer.Start(); }); wm.Disconnected += OnWiimoteDisconnected; //wm.StateChanged += OnWiimoteStateChanged; //wm.ExtensionChanged += OnWiimoteExtensionChanged; } }