Exemplo n.º 1
0
        public float CurrentWheelSpin(WheelspinWheel wheel)
        {
            switch (wheel)
            {
            case WheelspinWheel.FrontLeft:
                return(LatestPacket.WheelSpeedFrontLeft - LatestPacket.Speed);

            case WheelspinWheel.FrontRight:
                return(LatestPacket.WheelSpeedFrontRight - LatestPacket.Speed);

            case WheelspinWheel.RearLeft:
                return(LatestPacket.WheelSpeedBackLeft - LatestPacket.Speed);

            case WheelspinWheel.RearRight:
                return(LatestPacket.WheelSpeedBackRight - LatestPacket.Speed);

            default:
                return(0.0f);
            }
        }
Exemplo n.º 2
0
 public float CurrentWheelSpin(WheelspinWheel wheel)
 {
     switch (wheel)
     {
         case WheelspinWheel.FrontLeft:
             return LatestPacket.WheelSpeedFrontLeft - LatestPacket.Speed;
         case WheelspinWheel.FrontRight:
             return LatestPacket.WheelSpeedFrontRight - LatestPacket.Speed;
         case WheelspinWheel.RearLeft:
             return LatestPacket.WheelSpeedBackLeft - LatestPacket.Speed;
         case WheelspinWheel.RearRight:
             return LatestPacket.WheelSpeedBackRight - LatestPacket.Speed;
         default:
             return 0.0f;
     }
 }