private void AttachCollisionScript(WheelJoint2D jointObject, int input_index) { Rigidbody2D wheelSprite; // zoberiem si sprite kolesa wheelSprite = jointObject.connectedBody; // priradim skript na detekciu kolizie WheelCollision collisionScript = wheelSprite.gameObject.AddComponent <WheelCollision>(); // do skriptu si zapisem ID kolesa ke keremu patri collisionScript.wheelId = input_index; // ulozim do premennej odkaz na objekt car collisionScript.carInstance = this.carInstance; }
public void Initialize(WheelCollision l) { _listener = l; }