Exemplo n.º 1
0
        /// <summary>
        /// Expands the last edge in the given edge path.
        /// </summary>
        private static EdgePath <T> ExpandLast <T>(this EdgePath <T> edgePath, DirectedDynamicGraph.EdgeEnumerator enumerator, WeightHandler <T> weightHandler, bool direction)
            where T : struct
        {
            if (edgePath.Edge != Constants.NO_EDGE &&
                edgePath.From != null &&
                edgePath.From.Vertex != Constants.NO_VERTEX)
            {
                enumerator.MoveToEdge(edgePath.Edge);
                var contractedId = enumerator.GetContracted();
                if (contractedId.HasValue)
                { // there is a contracted vertex here!
                    // get source/target sequences.
                    var sequence1 = enumerator.GetSequence1();
                    sequence1.Reverse();
                    var sequence2 = enumerator.GetSequence2();

                    if (enumerator.Neighbour != edgePath.Vertex)
                    {
                        sequence1.Reverse();
                        sequence2.Reverse();

                        var t = sequence2;
                        sequence2 = sequence1;
                        sequence1 = t;
                    }

                    // move to the first edge (contracted -> from vertex) and keep details.
                    bool?localDirection;
                    if (!enumerator.MoveToEdge(contractedId.Value, edgePath.From.Vertex, sequence1, weightHandler, !direction))
                    {
                        throw new Exception(string.Format("Edge between {0} -> {1} with sequence {2} could not be found.",
                                                          contractedId.Value, edgePath.From.Vertex, sequence1.ToStringSafe()));
                    }
                    var edge1   = enumerator.IdDirected();
                    var weight1 = weightHandler.GetEdgeWeight(enumerator.Current, out localDirection);

                    // move to the second edge (contracted -> to vertex) and keep details.
                    if (!enumerator.MoveToEdge(contractedId.Value, edgePath.Vertex, sequence2, weightHandler, direction))
                    {
                        throw new Exception(string.Format("Edge between {0} -> {1} with sequence {2} could not be found.",
                                                          contractedId.Value, edgePath.Vertex, sequence2.ToStringSafe()));
                    }
                    var weight2 = weightHandler.GetEdgeWeight(enumerator.Current, out localDirection);
                    var edge2   = enumerator.IdDirected();

                    var contractedPath = new EdgePath <T>(contractedId.Value, weightHandler.Add(edgePath.From.Weight, weight1), edge1, edgePath.From);
                    contractedPath = contractedPath.ExpandLast(enumerator, weightHandler, direction);
                    return((new EdgePath <T>(edgePath.Vertex, edgePath.Weight, edge2, contractedPath)).ExpandLast(enumerator, weightHandler, direction));
                }
            }
            return(edgePath);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Search forward from one vertex.
        /// </summary>
        /// <returns></returns>
        private void SearchForward(BinaryHeap <EdgePath <T> > queue, EdgePath <T> current)
        {
            if (current != null)
            { // there is a next vertex found.
                // check restrictions.
                if (_restrictions != null &&
                    _restrictions.Update(current.Vertex) &&
                    _restrictions.Restricts(current.Vertex))
                { // vertex is restricted, don't settle.
                    return;
                }

                // get the edge enumerator.
                var edgeEnumerator = _graph.GetEdgeEnumerator();

                // add to the settled vertices.
                EdgePath <T> previousLinkedRoute;
                if (_forwardVisits.TryGetValue(current.Vertex, out previousLinkedRoute))
                {
                    if (_weightHandler.IsLargerThan(previousLinkedRoute.Weight, current.Weight))
                    { // settle the vertex again if it has a better weight.
                        _forwardVisits[current.Vertex] = current;
                    }
                }
                else
                { // settled the vertex.
                    _forwardVisits.Add(current.Vertex, current);
                }

                // get neighbours.
                edgeEnumerator.MoveTo(current.Vertex);

                // add the neighbours to the queue.
                while (edgeEnumerator.MoveNext())
                {
                    bool?neighbourDirection;
                    var  neighbourWeight = _weightHandler.GetEdgeWeight(edgeEnumerator.Current, out neighbourDirection);

                    if (neighbourDirection == null || neighbourDirection.Value)
                    { // the edge is forward, and is to higher or was not contracted at all.
                        var neighbourNeighbour = edgeEnumerator.Neighbour;
                        if (!_forwardVisits.ContainsKey(neighbourNeighbour))
                        { // if not yet settled.
                            var routeToNeighbour = new EdgePath <T>(
                                neighbourNeighbour, _weightHandler.Add(current.Weight, neighbourWeight), current);
                            queue.Push(routeToNeighbour, _weightHandler.GetMetric(routeToNeighbour.Weight));
                        }
                    }
                }
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Builds the potential shortcuts.
        /// </summary>
        public static void BuildShortcuts <T>(this VertexInfo <T> vertexinfo, WeightHandler <T> weightHandler)
            where T : struct
        {
            var vertex    = vertexinfo.Vertex;
            var shortcuts = vertexinfo.Shortcuts;

            // loop over all edge-pairs once.
            var shortcut = new Shortcut <T>()
            {
                Backward = weightHandler.Infinite,
                Forward  = weightHandler.Infinite
            };
            var shortcutEdge = new OriginalEdge();

            for (var j = 1; j < vertexinfo.Count; j++)
            {
                var edge1       = vertexinfo[j];
                var edge1Weight = weightHandler.GetEdgeWeight(edge1);
                shortcutEdge.Vertex1 = edge1.Neighbour;

                // figure out what witness paths to calculate.
                for (var k = 0; k < j; k++)
                {
                    var edge2       = vertexinfo[k];
                    var edge2Weight = weightHandler.GetEdgeWeight(edge2);
                    shortcutEdge.Vertex2 = edge2.Neighbour;

                    if (!(edge1Weight.Direction.B && edge2Weight.Direction.F) &&
                        !(edge1Weight.Direction.F && edge2Weight.Direction.B))
                    { // impossible route, do nothing.
                        continue;
                    }

                    shortcut.Backward = weightHandler.Infinite;
                    shortcut.Forward  = weightHandler.Infinite;

                    if (edge1Weight.Direction.B && edge2Weight.Direction.F)
                    {
                        shortcut.Forward = weightHandler.Add(edge1Weight.Weight, edge2Weight.Weight);
                    }
                    if (edge1Weight.Direction.F && edge2Weight.Direction.B)
                    {
                        shortcut.Backward = weightHandler.Add(edge1Weight.Weight, edge2Weight.Weight);
                    }

                    shortcuts.AddOrUpdate(shortcutEdge, shortcut, weightHandler);
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Search forward from one vertex.
        /// </summary>
        /// <returns></returns>
        private void SearchForward(BinaryHeap <uint> queue, uint cPointer, uint cVertex, T cWeight)
        {
            if (cPointer != uint.MaxValue)
            {                  // there is a next vertex found.
                // add to the settled vertices.
                uint ePointer; // the existing pointer.
                if (_forwardVisits.TryGetValue(cVertex, out ePointer))
                {
                    uint eVertex, ePreviousPointer;
                    T    eWeight;
                    _weightHandler.GetPathTree(_pathTree, ePointer, out eVertex, out eWeight, out ePreviousPointer);
                    if (_weightHandler.IsLargerThan(eWeight, cWeight))
                    { // settle the vertex again if it has a better weight.
                        _forwardVisits[cVertex] = cPointer;
                    }
                    else
                    { // this is a worse settled, don't continue the search.
                        return;
                    }
                }
                else
                { // settled the vertex.
                    _forwardVisits.Add(cVertex, cPointer);
                }

                // get neighbours.
                var edgeEnumerator = _graph.GetEdgeEnumerator();
                edgeEnumerator.MoveTo(cVertex);

                // add the neighbours to the queue.
                while (edgeEnumerator.MoveNext())
                {
                    var nWeightAndDirection = _weightHandler.GetEdgeWeight(edgeEnumerator.Current);

                    if (nWeightAndDirection.Direction.F)
                    {
                        var nVertex = edgeEnumerator.Neighbour;
                        if (!_forwardVisits.ContainsKey(nVertex))
                        { // if not yet settled.
                            var nWeight  = _weightHandler.Add(cWeight, nWeightAndDirection.Weight);
                            var nPointer = _weightHandler.AddPathTree(_pathTree, nVertex, nWeight,
                                                                      cPointer);
                            queue.Push(nPointer, _weightHandler.GetMetric(nWeight));
                        }
                    }
                }
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Expands the last edge in the given edge path.
        /// </summary>
        private static EdgePath <T> ExpandLast <T>(this EdgePath <T> edgePath, DirectedDynamicGraph.EdgeEnumerator enumerator, WeightHandler <T> weightHandler)
            where T : struct
        {
            bool?direction;

            if (edgePath.Edge != Constants.NO_EDGE &&
                edgePath.From != null &&
                edgePath.From.Vertex != Constants.NO_VERTEX)
            {
                enumerator.MoveToEdge(edgePath.Edge);
                var contractedId = enumerator.GetContracted();
                if (contractedId.HasValue)
                { // there is a contracted vertex here!
                    // get source/target sequences.
                    var sequence1 = enumerator.GetSequence1();
                    sequence1.Reverse();
                    var sequence2 = enumerator.GetSequence2();

                    // move to the first edge (contracted -> from vertex) and keep details.
                    enumerator.MoveToEdge(contractedId.Value, edgePath.From.Vertex, sequence1);
                    var edge1   = enumerator.IdDirected();
                    var weight1 = weightHandler.GetEdgeWeight(enumerator.Current, out direction);

                    // move to the second edge (contracted -> to vertex) and keep details.
                    enumerator.MoveToEdge(contractedId.Value, edgePath.Vertex, sequence2);
                    var weight2 = weightHandler.GetEdgeWeight(enumerator.Current, out direction);
                    var edge2   = enumerator.IdDirected();

                    if (edgePath.Edge > 0)
                    {
                        var contractedPath = new EdgePath <T>(contractedId.Value, weightHandler.Add(edgePath.From.Weight, weight1), -edge1, edgePath.From);
                        contractedPath = contractedPath.ExpandLast(enumerator, weightHandler);
                        return((new EdgePath <T>(edgePath.Vertex, edgePath.Weight, edge2, contractedPath)).ExpandLast(enumerator, weightHandler));
                    }
                    else
                    {
                        var contractedPath = new EdgePath <T>(contractedId.Value, weightHandler.Add(edgePath.From.Weight, weight1), edge1, edgePath.From);
                        contractedPath = contractedPath.ExpandLast(enumerator, weightHandler);
                        return((new EdgePath <T>(edgePath.Vertex, edgePath.Weight, -edge2, contractedPath)).ExpandLast(enumerator, weightHandler));
                    }
                }
            }
            return(edgePath);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Executes one step in the search.
        /// </summary>
        public bool Step()
        {
            if (_heap.Count == 0)
            {
                return(false);
            }
            _current = _heap.Pop();
            if (_current != null)
            {
                while (_visits.ContainsKey(_current.Vertex))
                {
                    _current = _heap.Pop();
                    if (_current == null)
                    {
                        return(false);
                    }
                }
            }
            else
            {
                return(false);
            }
            _visits.Add(_current.Vertex, _current);

            if (this.WasFound != null)
            {
                this.WasFound(_current);
            }

            _edgeEnumerator.MoveTo(_current.Vertex);
            while (_edgeEnumerator.MoveNext())
            {
                bool?neighbourDirection;
                var  neighbourWeight = _weightHandler.GetEdgeWeight(_edgeEnumerator.Current, out neighbourDirection);

                if (neighbourDirection == null || neighbourDirection.Value == !_backward)
                { // the edge is forward, and is to higher or was not contracted at all.
                    var neighbourNeighbour = _edgeEnumerator.Neighbour;
                    if (!_visits.ContainsKey(neighbourNeighbour))
                    { // if not yet settled.
                        var routeToNeighbour = new EdgePath <T>(
                            neighbourNeighbour, _weightHandler.Add(_current.Weight, neighbourWeight), _current);
                        if (_weightHandler.IsLargerThan(routeToNeighbour.Weight, _max))
                        {
                            continue;
                        }
                        _heap.Push(routeToNeighbour, _weightHandler.GetMetric(routeToNeighbour.Weight));
                    }
                }
            }
            return(true);
        }
Exemplo n.º 7
0
        /// <summary>
        /// Executes one step in the search.
        /// </summary>
        public bool Step()
        {
            if (_pointerHeap.Count == 0)
            {
                return(false);
            }

            var  cPointer = _pointerHeap.Pop();
            uint cVertex, cPrevious;
            T    cWeight;

            _weightHandler.GetPathTree(_pathTree, cPointer, out cVertex, out cWeight, out cPrevious);

            if (_visited.Contains(cVertex))
            {
                return(true);
            }
            _visited.Add(cVertex);

            if (this.WasFound != null)
            {
                if (this.WasFound(cPointer, cVertex, cWeight))
                { // when true is returned, the listener signals it knows what it wants to know.
                    return(false);
                }
            }

            _edgeEnumerator.MoveTo(cVertex);
            while (_edgeEnumerator.MoveNext())
            {
                var nWeight = _weightHandler.GetEdgeWeight(_edgeEnumerator);

                if ((!_backward && nWeight.Direction.F) ||
                    (_backward && nWeight.Direction.B))
                { // the edge is forward, and is to higher or was not contracted at all.
                    var nVertex     = _edgeEnumerator.Neighbour;
                    var totalWeight = _weightHandler.Add(nWeight.Weight, cWeight);
                    if (!_weightHandler.IsSmallerThan(totalWeight, _max))
                    {
                        continue;
                    }
                    var nPointer = _weightHandler.AddPathTree(_pathTree, nVertex, totalWeight, cPointer);
                    _pointerHeap.Push(nPointer, _weightHandler.GetMetric(totalWeight));
                }
            }
            return(true);
        }
Exemplo n.º 8
0
        /// <summary>
        /// Executes one step in the search.
        /// </summary>
        public bool Step()
        {
            if (_heap.Count == 0)
            {
                return(false);
            }
            _current = _heap.Pop();
            while (_current != null)
            { // keep trying.
                LinkedEdgePath <T> edgePath = null;
                if (!_visits.TryGetValue(_current.Vertex, out edgePath))
                { // this vertex has not been visited before.
                    _visits.Add(_current.Vertex, new LinkedEdgePath <T>()
                    {
                        Path = _current
                    });
                    break;
                }
                else
                {     // vertex has been visited before, check if edge has.
                    if (!edgePath.HasPath(_current))
                    { // current edge has not been used to get to this vertex.
                        _visits[_current.Vertex] = new LinkedEdgePath <T>()
                        {
                            Path = _current,
                            Next = edgePath
                        };
                        break;
                    }
                }
                _current = _heap.Pop();
            }

            if (_current == null)
            {
                return(false);
            }

            if (this.WasFound != null)
            {
                this.WasFound(_current.Vertex, _current.Weight);
            }

            // get relevant restrictions.
            var restrictions = _getRestrictions(_current.Vertex);

            // get the edge enumerator.
            var currentSequence = _current.GetSequence2(_edgeEnumerator);

            currentSequence = currentSequence.Append(_current.Vertex);

            // get neighbours.
            _edgeEnumerator.MoveTo(_current.Vertex);

            // add the neighbours to the queue.
            while (_edgeEnumerator.MoveNext())
            {
                bool?neighbourDirection;
                var  neighbourWeight = _weightHandler.GetEdgeWeight(_edgeEnumerator.Current, out neighbourDirection);

                if (neighbourDirection == null || (neighbourDirection.Value != _backward))
                { // the edge is forward, and is to higher or was not contracted at all.
                    var neighbourNeighbour = _edgeEnumerator.Neighbour;
                    var neighbourSequence  = Constants.EMPTY_SEQUENCE;
                    if (_edgeEnumerator.IsOriginal())
                    {     // original edge.
                        if (currentSequence.Length > 1 && currentSequence[currentSequence.Length - 2] == neighbourNeighbour)
                        { // this is a u-turn.
                            continue;
                        }
                        if (restrictions != null)
                        {
                            neighbourSequence = currentSequence.Append(neighbourNeighbour);
                        }
                    }
                    else
                    { // not an original edge, use the sequence.
                        neighbourSequence = _edgeEnumerator.GetSequence1();
                        if (currentSequence.Length > 1 && currentSequence[currentSequence.Length - 2] == neighbourSequence[0])
                        { // this is a u-turn.
                            continue;
                        }
                        if (restrictions != null)
                        {
                            neighbourSequence = currentSequence.Append(neighbourSequence);
                        }
                    }

                    if (restrictions != null)
                    { // check restrictions.
                        if (!restrictions.IsSequenceAllowed(neighbourSequence))
                        {
                            continue;
                        }
                    }

                    // build route to neighbour and check if it has been visited already.
                    var routeToNeighbour = new EdgePath <T>(
                        neighbourNeighbour, _weightHandler.Add(_current.Weight, neighbourWeight), _edgeEnumerator.IdDirected(), _current);
                    LinkedEdgePath <T> edgePath = null;
                    if (!_visits.TryGetValue(_current.Vertex, out edgePath) ||
                        !edgePath.HasPath(routeToNeighbour))
                    { // this vertex has not been visited in this way before.
                        _heap.Push(routeToNeighbour, _weightHandler.GetMetric(routeToNeighbour.Weight));
                    }
                }
            }

            return(true);
        }
        /// <summary>
        /// Calculates the priority of the given vertex.
        /// </summary>
        public float Calculate(BitArray32 contractedFlags, Func <uint, IEnumerable <uint[]> > getRestrictions, uint vertex)
        {
            var removed = 0;
            var added   = 0;

            // get and keep edges.
            var edges = new List <DynamicEdge>(_graph.GetEdgeEnumerator(vertex));

            // check if this vertex has a potential restrictions.
            var restrictions    = getRestrictions(vertex);
            var hasRestrictions = restrictions != null && restrictions.Any();

            // remove 'downward' edge to vertex.
            var i = 0;

            while (i < edges.Count)
            {
                var edgeEnumerator = _graph.GetEdgeEnumerator(edges[i].Neighbour);
                edgeEnumerator.Reset();
                while (edgeEnumerator.MoveNext())
                {
                    if (edgeEnumerator.Neighbour == vertex)
                    {
                        removed++;
                    }
                }

                if (contractedFlags[edges[i].Neighbour])
                { // neighbour was already contracted, remove 'downward' edge and exclude it.
                    edgeEnumerator.MoveTo(vertex);
                    edgeEnumerator.Reset();
                    while (edgeEnumerator.MoveNext())
                    {
                        if (edgeEnumerator.Neighbour == edges[i].Neighbour)
                        {
                            removed++;
                        }
                    }
                    edges.RemoveAt(i);
                }
                else
                { // move to next edge.
                    i++;
                }
            }

            // loop over all edge-pairs once.
            for (var j = 1; j < edges.Count; j++)
            {
                var edge1 = edges[j];

                bool?edge1Direction;
                var  edge1Weight          = _weightHandler.GetEdgeWeight(edge1, out edge1Direction);
                var  edge1CanMoveForward  = edge1Direction == null || edge1Direction.Value;
                var  edge1CanMoveBackward = edge1Direction == null || !edge1Direction.Value;

                // figure out what witness paths to calculate.
                var forwardWitnesses  = new EdgePath <T> [j];
                var backwardWitnesses = new EdgePath <T> [j];
                var targets           = new List <uint>(j);
                var targetWeights     = new List <T>(j);
                for (var k = 0; k < j; k++)
                {
                    var edge2 = edges[k];

                    bool?edge2Direction;
                    var  edge2Weight          = _weightHandler.GetEdgeWeight(edge2, out edge2Direction);
                    var  edge2CanMoveForward  = edge2Direction == null || edge2Direction.Value;
                    var  edge2CanMoveBackward = edge2Direction == null || !edge2Direction.Value;

                    if (!(edge1CanMoveBackward && edge2CanMoveForward))
                    {
                        forwardWitnesses[k] = new EdgePath <T>();
                    }
                    if (!(edge1CanMoveForward && edge2CanMoveBackward))
                    {
                        backwardWitnesses[k] = new EdgePath <T>();
                    }
                    targets.Add(edge2.Neighbour);
                    if (hasRestrictions)
                    { // weight can potentially be bigger.
                        targetWeights.Add(_weightHandler.Infinite);
                    }
                    else
                    { // weight can max be the sum of the two edges.
                        targetWeights.Add(_weightHandler.Add(edge1Weight, edge2Weight));
                    }
                }

                // calculate all witness paths.
                _witnessCalculator.Calculate(_graph, getRestrictions, edge1.Neighbour, targets, targetWeights,
                                             ref forwardWitnesses, ref backwardWitnesses, Constants.NO_VERTEX);

                // add contracted edges if needed.
                for (var k = 0; k < j; k++)
                {
                    var edge2 = edges[k];

                    var removedLocal = 0;
                    var addedLocal   = 0;
                    if (forwardWitnesses[k].HasVertex(vertex) && backwardWitnesses[k].HasVertex(vertex))
                    { // add bidirectional edge.
                        _graph.TryAddOrUpdateEdge(edge1.Neighbour, edge2.Neighbour,
                                                  _weightHandler.GetMetric(targetWeights[k]), null, vertex, out addedLocal, out removedLocal);
                        added   += addedLocal;
                        removed += removedLocal;
                        _graph.TryAddOrUpdateEdge(edge2.Neighbour, edge1.Neighbour,
                                                  _weightHandler.GetMetric(targetWeights[k]), null, vertex, out addedLocal, out removedLocal);
                        added   += addedLocal;
                        removed += removedLocal;
                    }
                    else if (forwardWitnesses[k].HasVertex(vertex))
                    { // add forward edge.
                        _graph.TryAddOrUpdateEdge(edge1.Neighbour, edge2.Neighbour,
                                                  _weightHandler.GetMetric(targetWeights[k]), true, vertex, out addedLocal, out removedLocal);
                        added   += addedLocal;
                        removed += removedLocal;
                        _graph.TryAddOrUpdateEdge(edge2.Neighbour, edge1.Neighbour,
                                                  _weightHandler.GetMetric(targetWeights[k]), false, vertex, out addedLocal, out removedLocal);
                        added   += addedLocal;
                        removed += removedLocal;
                    }
                    else if (backwardWitnesses[k].HasVertex(vertex))
                    { // add forward edge.
                        _graph.TryAddOrUpdateEdge(edge1.Neighbour, edge2.Neighbour,
                                                  _weightHandler.GetMetric(targetWeights[k]), false, vertex, out addedLocal, out removedLocal);
                        added   += addedLocal;
                        removed += removedLocal;
                        _graph.TryAddOrUpdateEdge(edge2.Neighbour, edge1.Neighbour,
                                                  _weightHandler.GetMetric(targetWeights[k]), true, vertex, out addedLocal, out removedLocal);
                        added   += addedLocal;
                        removed += removedLocal;
                    }
                }
            }

            var contracted = 0;

            _contractionCount.TryGetValue(vertex, out contracted);
            var depth = 0;

            _depth.TryGetValue(vertex, out depth);
            return(this.DifferenceFactor * (added - removed) + (this.DepthFactor * depth) +
                   (this.ContractedFactor * contracted));
        }
Exemplo n.º 10
0
        /// <summary>
        /// Contracts the given vertex.
        /// </summary>
        private void Contract(uint vertex)
        {
            // get and keep edges.
            var enumerator = _graph.GetEdgeEnumerator(vertex);
            var edges      = new List <DynamicEdge>(enumerator);

            // check if this vertex has a potential restrictions.
            var hasRestrictions = _restrictionFlags[vertex];

            // loop over all edge-pairs once.
            for (var j = 1; j < edges.Count; j++)
            {
                var edge1          = edges[j];
                var edge1Sequence2 = edges[j].GetSequence2();
                if (edge1Sequence2.Length == 0)
                {
                    edge1Sequence2 = new uint[] { vertex };
                }

                bool?edge1Direction;
                var  edge1Weight          = _weightHandler.GetEdgeWeight(edge1, out edge1Direction);
                var  edge1CanMoveForward  = edge1Direction == null || edge1Direction.Value;
                var  edge1CanMoveBackward = edge1Direction == null || !edge1Direction.Value;

                // figure out what witness paths to calculate.
                var forwardWitnesses  = new EdgePath <T> [j];
                var backwardWitnesses = new EdgePath <T> [j];
                var targets           = new List <uint>(j);
                var targetWeights     = new List <T>(j);
                for (var k = 0; k < j; k++)
                {
                    var edge2 = edges[k];

                    bool?edge2Direction;
                    var  edge2Weight          = _weightHandler.GetEdgeWeight(edge2, out edge2Direction);
                    var  edge2CanMoveForward  = edge2Direction == null || edge2Direction.Value;
                    var  edge2CanMoveBackward = edge2Direction == null || !edge2Direction.Value;

                    // use witness flags to represent impossible routes.
                    if (!(edge1CanMoveBackward && edge2CanMoveForward))
                    {
                        forwardWitnesses[k] = new EdgePath <T>();
                    }
                    if (!(edge1CanMoveForward && edge2CanMoveBackward))
                    {
                        backwardWitnesses[k] = new EdgePath <T>();
                    }

                    targets.Add(edge2.Neighbour);
                    if (hasRestrictions)
                    {
                        targetWeights.Add(_weightHandler.Infinite);
                    }
                    else
                    {
                        targetWeights.Add(_weightHandler.Add(edge1Weight, edge2Weight));
                    }
                }

                // calculate all witness paths.
                _witnessCalculator.Calculate(_graph, _getRestrictions, edge1.Neighbour, targets, targetWeights, ref forwardWitnesses,
                                             ref backwardWitnesses, Constants.NO_VERTEX);

                // get all sequences where needed.
                var s1forward  = new uint[forwardWitnesses.Length][];
                var s2forward  = new uint[forwardWitnesses.Length][];
                var s1backward = new uint[backwardWitnesses.Length][];
                var s2backward = new uint[backwardWitnesses.Length][];
                for (var k = 0; k < j; k++)
                {
                    var edge2Sequence2 = edges[k].GetSequence2();
                    if (edge2Sequence2.Length == 0)
                    {
                        edge2Sequence2 = new uint[] { vertex };
                    }

                    if (forwardWitnesses[k].HasVertex(vertex))
                    { // get forward sequences.
                        s1forward[k] = forwardWitnesses[k].GetSequence1(enumerator, 1);
                        s2forward[k] = forwardWitnesses[k].GetSequence2(enumerator, 1);

                        if (!s1forward[k].IsSequenceIdentical(edge1Sequence2) ||
                            !s2forward[k].IsSequenceIdentical(edge2Sequence2))
                        { // start and end sequences of shortest paths need to match.
                            s1forward[k] = null;
                            s2forward[k] = null;
                        }
                    }
                    if (backwardWitnesses[k].HasVertex(vertex))
                    { // get backward sequences.
                        s1backward[k] = backwardWitnesses[k].GetSequence1(enumerator, 1);
                        s2backward[k] = backwardWitnesses[k].GetSequence2(enumerator, 1);

                        if (!s1backward[k].IsSequenceIdentical(edge1Sequence2) ||
                            !s2backward[k].IsSequenceIdentical(edge2Sequence2))
                        { // start and end sequences of shortest paths need to match.
                            s1backward[k] = null;
                            s2backward[k] = null;
                        }
                    }
                }

                // add contracted edges if needed.
                for (var k = 0; k < j; k++)
                {
                    var edge2 = edges[k];

                    if (edge1.Neighbour == edge2.Neighbour)
                    { // do not try to add a shortcut between identical vertices.
                        continue;
                    }

                    //if (s1forward[k] != null && s1backward[k] != null &&
                    //    System.Math.Abs(_weightHandler.GetMetric(forwardWitnesses[k].Weight) - _weightHandler.GetMetric(backwardWitnesses[k].Weight)) < E)
                    //{ // paths in both direction are possible and with the same weight, add just one edge in each direction.
                    //    s1backward[k].Reverse();
                    //    s2backward[k].Reverse();
                    //    _weightHandler.AddOrUpdateEdge(_graph, edge1.Neighbour, edge2.Neighbour, vertex, null,
                    //        forwardWitnesses[k].Weight, s1forward[k], s2forward[k]);
                    //    //_graph.AddOrUpdateEdge(edge1.Neighbour, edge2.Neighbour,
                    //    //    forwardWitnesses[k].Weight, null, vertex, s1forward[k], s2forward[k]);
                    //    _weightHandler.AddOrUpdateEdge(_graph, edge2.Neighbour, edge1.Neighbour, vertex, null,
                    //        backwardWitnesses[k].Weight, s2backward[k], s1backward[k]);
                    //    //_graph.AddOrUpdateEdge(edge2.Neighbour, edge1.Neighbour,
                    //    //    backwardWitnesses[k].Weight, null, vertex, s2backward[k], s1backward[k]);
                    //}
                    //else
                    //{ // add two edge per direction.
                    if (s1forward[k] != null)
                    {     // add forward edge.
                        _weightHandler.AddOrUpdateEdge(_graph, edge1.Neighbour, edge2.Neighbour, vertex, true,
                                                       forwardWitnesses[k].Weight, s1forward[k], s2forward[k]);
                        //_graph.AddOrUpdateEdge(edge1.Neighbour, edge2.Neighbour,
                        //    forwardWitnesses[k].Weight, true, vertex, s1forward[k], s2forward[k]);
                        s1forward[k].Reverse();
                        s2forward[k].Reverse();
                        _weightHandler.AddOrUpdateEdge(_graph, edge2.Neighbour, edge1.Neighbour, vertex, false,
                                                       forwardWitnesses[k].Weight, s2forward[k], s1forward[k]);
                        //_graph.AddOrUpdateEdge(edge2.Neighbour, edge1.Neighbour,
                        //    forwardWitnesses[k].Weight, false, vertex, s2forward[k], s1forward[k]);
                    }
                    if (s1backward[k] != null)
                    {     // add forward edge.
                        _weightHandler.AddOrUpdateEdge(_graph, edge1.Neighbour, edge2.Neighbour, vertex, false,
                                                       backwardWitnesses[k].Weight, s1backward[k], s2backward[k]);
                        //_graph.AddOrUpdateEdge(edge1.Neighbour, edge2.Neighbour,
                        //    backwardWitnesses[k].Weight, false, vertex, s2backward[k], s1backward[k]);
                        s1backward[k].Reverse();
                        s2backward[k].Reverse();
                        _weightHandler.AddOrUpdateEdge(_graph, edge2.Neighbour, edge1.Neighbour, vertex, true,
                                                       backwardWitnesses[k].Weight, s2backward[k], s1backward[k]);
                        //_graph.AddOrUpdateEdge(edge2.Neighbour, edge1.Neighbour,
                        //    backwardWitnesses[k].Weight, true, vertex, s1backward[k], s2backward[k]);
                    }
                    //}
                }
            }

            // remove 'downward' edge to vertex.
            var i = 0;

            while (i < edges.Count)
            {
                _graph.RemoveEdge(edges[i].Neighbour, vertex);

                if (_contractedFlags[edges[i].Neighbour])
                { // neighbour was already contracted, remove 'downward' edge and exclude it.
                    _graph.RemoveEdge(vertex, edges[i].Neighbour);
                    edges.RemoveAt(i);
                }
                else
                { // move to next edge.
                    i++;
                }
            }

            _contractedFlags[vertex] = true;
            _priorityCalculator.NotifyContracted(vertex);
        }
Exemplo n.º 11
0
        /// <summary>
        /// Executes one step in the search.
        /// </summary>
        public bool Step()
        {
            // while the visit list is not empty.
            var cPointer = uint.MaxValue;

            while (cPointer == uint.MaxValue)
            { // choose the next edge.
                if (_pointerHeap.Count == 0)
                {
                    return(false);
                }
                cPointer = _pointerHeap.Pop();
            }

            // get details.
            uint cEdge, cPreviousPointer;
            T    cWeight;

            _weightHandler.GetPathTree(_pathTree, cPointer, out cEdge, out cWeight, out cPreviousPointer);
            if (_visits.Contains(cEdge))
            {
                return(true);
            }
            _visits.Add(cEdge);
            var cDirectedEdge = new DirectedEdgeId()
            {
                Raw = cEdge
            };

            // signal was found.
            if (this.WasFound != null)
            {
                this.WasFound(cPointer, cDirectedEdge, cWeight);
            }

            // move to the current edge's target vertex.
            _edgeEnumerator.MoveToEdge(cDirectedEdge.EdgeId);
            var cOriginalEdge = new OriginalEdge(_edgeEnumerator.From, _edgeEnumerator.To);

            if (!cDirectedEdge.Forward)
            {
                cOriginalEdge = cOriginalEdge.Reverse();
            }
            var cEdgeWeightAndDirection = _weightHandler.GetEdgeWeight(_edgeEnumerator);

            // calculate total weight.
            var totalWeight = _weightHandler.Add(cEdgeWeightAndDirection.Weight, cWeight);

            if (!_weightHandler.IsSmallerThan(totalWeight, _sourceMax))
            { // weight is too big.
                this.MaxReached = true;
                return(true);
            }

            // loop over all neighbours.
            _edgeEnumerator.MoveTo(cOriginalEdge.Vertex2);
            var turn = new Turn(cOriginalEdge, Constants.NO_VERTEX);

            _restrictions.Update(turn.Vertex2);
            while (_edgeEnumerator.MoveNext())
            {
                turn.Vertex3 = _edgeEnumerator.To;
                if (turn.IsUTurn ||
                    turn.IsRestrictedBy(_restrictions))
                { // turn is restricted.
                    continue;
                }

                var nDirectedEdgeId = _edgeEnumerator.DirectedEdgeId();
                if (_visits.Contains(nDirectedEdgeId.Raw))
                { // has already been choosen.
                    continue;
                }

                // get the speed from cache or calculate.
                var nWeightAndDirection = _weightHandler.GetEdgeWeight(_edgeEnumerator);
                var nWeightMetric       = _weightHandler.GetMetric(nWeightAndDirection.Weight);
                if (nWeightMetric <= 0)
                { // edge is not valid for profile.
                    continue;
                }
                if (!_backward && !nWeightAndDirection.Direction.F)
                { // cannot do forward search on edge.
                    continue;
                }
                if (_backward && !nWeightAndDirection.Direction.B)
                { // cannot do backward on edge.
                    continue;
                }

                // update the visit list.
                _pointerHeap.Push(_weightHandler.AddPathTree(_pathTree, nDirectedEdgeId.Raw, totalWeight, cPointer), _weightHandler.GetMetric(totalWeight));
            }
            return(true);
        }
Exemplo n.º 12
0
        /// <summary>
        /// Remove all witnessed edges.
        /// </summary>
        private void RemoveWitnessedEdges()
        {
            _logger.Log(TraceEventType.Information, "Removing witnessed edges...");

            var witnessEdgeEnumerator = _witnessGraph.GetEdgeEnumerator();
            var edgeEnumerator        = _graph.GetEdgeEnumerator();
            var edges = new List <MetaEdge>();

            for (uint vertex = 0; vertex < _graph.VertexCount; vertex++)
            {
                // collect all relevant edges.
                edges.Clear();
                if (witnessEdgeEnumerator.MoveTo(vertex) &&
                    edgeEnumerator.MoveTo(vertex))
                {
                    while (edgeEnumerator.MoveNext())
                    {
                        if (vertex < edgeEnumerator.Neighbour)
                        { // only check in on directions, all edges are added twice initially.
                            edges.Add(edgeEnumerator.Current);
                        }
                    }
                }

                // check witness paths.
                for (var i = 0; i < edges.Count; i++)
                {
                    var edge = edges[0];
                    while (witnessEdgeEnumerator.MoveNext())
                    {
                        if (witnessEdgeEnumerator.Neighbour == edge.Neighbour)
                        { // this edge is witnessed, figure out how.
                            var forwardWitnessWeight  = DirectedGraphExtensions.FromData(witnessEdgeEnumerator.Data0);
                            var backwardWitnessWeight = DirectedGraphExtensions.FromData(witnessEdgeEnumerator.Data1);

                            var weightAndDir = _weightHandler.GetEdgeWeight(edge);
                            var weight       = _weightHandler.GetMetric(weightAndDir.Weight);
                            var witnessed    = false;
                            if (weightAndDir.Direction.F &&
                                weight > forwardWitnessWeight)
                            { // witnessed in forward direction.
                                weightAndDir.Direction = new Dir(false, weightAndDir.Direction.B);
                                witnessed = true;
                            }
                            if (weightAndDir.Direction.B &&
                                weight > backwardWitnessWeight)
                            { // witnessed in backward direction.
                                weightAndDir.Direction = new Dir(weightAndDir.Direction.F, false);
                                witnessed = true;
                            }
                            if (witnessed)
                            { // edge was witnessed, do something.
                                // remove the edge (in both directions)
                                _graph.RemoveEdge(vertex, edge.Neighbour);
                                _graph.RemoveEdge(edge.Neighbour, vertex);
                                if (weightAndDir.Direction.B || weightAndDir.Direction.F)
                                { // add it again if there is something relevant still left.
                                    _weightHandler.AddEdge(_graph, vertex, edge.Neighbour, Constants.NO_VERTEX,
                                                           weightAndDir.Direction.AsNullableBool(), weightAndDir.Weight);
                                    weightAndDir.Direction.Reverse();
                                    _weightHandler.AddEdge(_graph, edge.Neighbour, vertex, Constants.NO_VERTEX,
                                                           weightAndDir.Direction.AsNullableBool(), weightAndDir.Weight);
                                }
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 13
0
        /// <summary>
        /// Remove all witnessed edges.
        /// </summary>
        private void RemoveWitnessedEdges()
        {
            _logger.Log(TraceEventType.Information, "Removing witnessed edges...");

            var edges   = new List <MetaEdge>();
            var weights = new List <T>();
            var metrics = new List <float>();
            var targets = new List <uint>();

            for (uint vertex = 0; vertex < _graph.VertexCount; vertex++)
            {
                edges.Clear();
                weights.Clear();
                metrics.Clear();
                targets.Clear();

                edges.AddRange(_graph.GetEdgeEnumerator(vertex));

                var forwardWitnesses  = new bool[edges.Count];
                var backwardWitnesses = new bool[edges.Count];
                for (var i = 0; i < edges.Count; i++)
                {
                    var edge = edges[i];

                    bool?edgeDirection;
                    var  edgeWeight = _weightHandler.GetEdgeWeight(edge, out edgeDirection);

                    var edgeCanMoveForward  = edgeDirection == null || edgeDirection.Value;
                    var edgeCanMoveBackward = edgeDirection == null || !edgeDirection.Value;

                    forwardWitnesses[i]  = !edgeCanMoveForward;
                    backwardWitnesses[i] = !edgeCanMoveBackward;
                    weights.Add(edgeWeight);
                    metrics.Add(_weightHandler.GetMetric(edgeWeight));
                    targets.Add(edge.Neighbour);
                }

                // calculate all witness paths.
                _witnessCalculator.Calculate(_graph.Graph, vertex, targets, metrics,
                                             ref forwardWitnesses, ref backwardWitnesses, uint.MaxValue);

                // check witness paths.
                for (var i = 0; i < edges.Count; i++)
                {
                    if (forwardWitnesses[i] && backwardWitnesses[i])
                    { // in both directions the edge does not represent the shortest path.
                        _graph.RemoveEdge(vertex, targets[i]);
                    }
                    else if (forwardWitnesses[i])
                    { // only in forward direction is this edge useless.
                        _graph.RemoveEdge(vertex, targets[i]);
                        _weightHandler.AddEdge(_graph, vertex, targets[i], Constants.NO_VERTEX, false, weights[i]);
                        //_graph.AddEdge(vertex, targets[i], weights[i], false, Constants.NO_VERTEX);
                    }
                    else if (backwardWitnesses[i])
                    { // only in backward direction is this edge useless.
                        _graph.RemoveEdge(vertex, targets[i]);
                        _weightHandler.AddEdge(_graph, vertex, targets[i], Constants.NO_VERTEX, true, weights[i]);
                    }
                }
            }
        }