public void GetWeights() { var controller = new WeightController(); var weights = controller.Get(); Assert.IsTrue(weights.Count > 0); }
private void SetWeightController() { oew = new WeightTextBoxController(oewTxtBox, oewLbl); payload = new WeightTextBoxController(payloadTxtBox, payloadLbl); Zfw = new WeightTextBoxController(zfwTxtBox, zfwLbl); Extra = new WeightTextBoxController(extraFuelTxtBox, extraFuelLbl); WeightControl = new WeightController(oew, payload, Zfw, payloadTrackBar); WeightControl.Enable(); }
public void ShouldAddAndRetrieveDataFromrepository() { var controller = new WeightController(new WeightRecordInMemoryRepository()); controller.Post("user1", 80); controller.Post("user1", 79); controller.Post("user1", 78); controller.Post("user1", 90); IEnumerable <WeightRecord> weightRecords = controller.Get("user1").ToList(); Assert.Equal(4, weightRecords.Count()); }
public void ShouldAddAndRetrieveDataFromMongoDatabase() { var repository = new WeightRecordMongoRepository(); var controller = new WeightController(repository); controller.Post("user1", 80); controller.Post("user1", 79); controller.Post("user1", 78); controller.Post("user2", 90); IEnumerable <WeightRecord> weightRecords = controller.Get("user1").ToList(); Assert.Equal(3, weightRecords.Count()); repository.DeleteRecords("user1"); repository.DeleteRecords("user2"); }
void Start() { GeneralVariables.player = gameObject; GeneralVariables.uiController.guiCamera.enabled = true; tr = transform; controller = GetComponent <CharacterController>(); tss = footsteps.footstepPos.GetComponent <TimeScaleSound>(); playerMeshAnim = animations.playerMesh.GetComponent <Animation>(); UIController uic = GeneralVariables.uiController; fadeSprite = uic.fadeFromBlack; uic.guiCamera.GetComponent <GUISway>().InitializeVariables(); PlayerReference pr = GetComponent <PlayerReference>(); pv = GetComponent <PlayerVitals>(); pl = GetComponent <PlayerLook>(); ia = pr.ia; wc = pr.wc; ac = pr.ac; wm = pr.wm; dm = pr.dm; defaultHeight = controller.height; defaultHeadPos = head.localPosition; defaultLegPos = animations.playerMesh.transform.localPosition + (Vector3.down * animations.meshOffset); normalLimit = Mathf.Cos(controller.slopeLimit * Mathf.Deg2Rad); curSpeed = movement.runSpeed; jumpTime = -0.25f; impactMod = 1f; fDmgSpeedMult = 1f; AntiHackSystem.ProtectFloat("runSpeed", movement.runSpeed); AntiHackSystem.ProtectFloat("sprintSpeed", movement.sprintSpeed); AntiHackSystem.ProtectFloat("crouchSpeed", movement.crouchSpeed); AntiHackSystem.ProtectFloat("walkSpeed", movement.walkSpeed); AntiHackSystem.ProtectFloat("jumpHeight", movement.jumpHeight); grounded = false; movement.crouchDetection.gameObject.SetActive(false); AudioSource.PlayClipAtPoint(initializeSound, footsteps.footstepPos.transform.position, 0.12f); StartCoroutine(FadeFromBlack()); }
void Start() { tr = transform; settingsController = GameSettings.settingsController; pm = GetComponent <PlayerMovement>(); PlayerReference pr = GeneralVariables.playerRef; ac = pr.ac; wc = pr.wc; wm = pr.wm; defHeadRot = head.localEulerAngles; xRot = tr.localEulerAngles.y; aimMouseModifier = 1f; magnificationFactor = 1f; availBreath = 100f; deepBreathSway = 1f; canBreath = true; }
public PatientPersonalDataViewComponent(ServerIP IPConfig, JsonStructure jsonStructureConfig) : base(IPConfig, jsonStructureConfig) { //ActivitySummaryController = new ActivitySummaryController(IPConfig, jsonStructureConfig); WeightController = new WeightController(IPConfig, jsonStructureConfig); }
void Start() { base.isLocalPlayer = true; GeneralVariables.cachedSpectCam = cachedSpectCam; uic = GeneralVariables.uiController; rattleTSS = equipmentRattleSource.GetComponent <TimeScaleSound>(); healthBar = uic.healthBar; healthText = uic.healthText; shieldBar = uic.shieldBar; shieldText = uic.shieldText; staminaBar = uic.staminaBar; shieldTexture = uic.shieldTexture; ne = uic.guiCamera.GetComponent <NoiseEffect>(); disE = uic.guiCamera.GetComponent <DistortionEffect>(); staminaBackground = staminaBar.backgroundWidget; defStaminaBGCol = staminaBackground.color; bloodyScreen = uic.bloodyScreen; flickeringGUI = uic.flickeringPanels; sa = uic.screenAdjustment; bloodyScreen.material.color = DarkRef.SetAlpha(bloodyScreen.material.color, 0f); PlayerReference pr = GeneralVariables.playerRef; pm = GetComponent <PlayerMovement>(); playerLook = GetComponent <PlayerLook>(); vignetting = cam.GetComponent <VignettingC>(); damageBreathBoost = 0f; ne.grainIntensity = 0f; disE.baseIntensity = 0f; guiSizeModH = guiSizeModS = 1f; healthBar.value = 0f; shieldBar.value = 0f; breathFactor = 1f; hearingPenalty = 1f; standardFreq = 5000f; wm = pr.wm; wc = pr.wc; shieldAlpha = 0f; finalShAlpha = 0f; flickerIntensity = 0.5f; percent = 1f; shPercent = 1f; recovering = true; canSprint = true; initTime = Time.time; damageIDs = new List <byte>(); damageInflicted = new List <int>(); killerID = -1; headID = -1; lastWeaponID = -1; builtData = ""; //Initialize values. curHealth = maxHealth; curShield = maxShield; AntiHackSystem.ProtectInt("maxHealth", maxHealth); AntiHackSystem.ProtectInt("maxShield", maxShield); oldHealth = curHealth; oldShield = curShield; }