// Use this for initialization void Start() { market = GameObject.FindGameObjectWithTag("GameLogic").GetComponent<Market>(); mainGame = GameObject.FindGameObjectWithTag("GameLogic").GetComponent<WeedGame>(); if(createdFromLoad) { } else { weedPerUpdate = weedPerUpdateDefault; totalWeedFarmed = 0; } market.modifyResiduleIncome(weedPerUpdate); }
// Use this for initialization void Start() { mainGame = GameLogicGameObject.GetComponent<WeedGame>(); globalPrefabs = GameLogicGameObject.GetComponent<GlobalPrefabs>(); }
// Use this for initialization void Start() { weedGame = GameObject.FindGameObjectWithTag("GameLogic").GetComponent<WeedGame>(); }