public int GetCombatLevel(WebsitePlayer player) { return((int)(((player.Skills.AttackLevel + player.Skills.DefenseLevel + player.Skills.HealthLevel + player.Skills.StrengthLevel) / 4f) + ((player.Skills.RangedLevel + player.Skills.MagicLevel + player.Skills.HealingLevel) / 8f))); }
public void SetActiveCharacter(WebsitePlayer player) { var session = GetSession(); sessionInfoProvider.SetActiveCharacter(session, player.Id); }