// Use this for initialization void Start() { m_weapon = this.GetComponentInChildren <WeaponWatcher>(); m_input = this.GetComponent <PlayerInputCtlr>(); m_attack = this.GetComponent <PlayerAttack>(); }
// Use this for initialization void Start() { m_weapon = this.GetComponentInChildren <WeaponWatcher>(); m_input = this.GetComponent <PlayerInputCtlr>(); m_attack = this.GetComponent <PlayerAttack>(); }