private static WeaponBalancePartCollection GetWeaponBalancePartCollection(
            InfoDictionary <WeaponTypeDefinition> weaponTypes, Raw.WeaponBalancePartCollection raw)
        {
            if (raw == null)
            {
                return(null);
            }

            WeaponTypeDefinition type = null;

            if (string.IsNullOrEmpty(raw.Type) == false)
            {
                if (weaponTypes.ContainsKey(raw.Type) == false)
                {
                    throw ResourceNotFoundException.Create("weapon type", raw.Type);
                }

                type = weaponTypes[raw.Type];
            }

            return(new WeaponBalancePartCollection()
            {
                Type = type,
                Mode = raw.Mode,
                BodyParts = raw.BodyParts,
                GripParts = raw.GripParts,
                BarrelParts = raw.BarrelParts,
                SightParts = raw.SightParts,
                StockParts = raw.StockParts,
                ElementalParts = raw.ElementalParts,
                Accessory1Parts = raw.Accessory1Parts,
                Accessory2Parts = raw.Accessory2Parts,
                MaterialParts = raw.MaterialParts,
            });
        }
Exemplo n.º 2
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        private static WeaponBalancePartCollection CreateWeaponBalancePartCollection(
            InfoDictionary <WeaponTypeDefinition> weaponTypes,
            KeyValuePair <string, Raw.WeaponBalancePartCollection> kv)
        {
            var raw = kv.Value;

            WeaponTypeDefinition type = null;

            if (string.IsNullOrEmpty(raw.WeaponType) == false)
            {
                if (weaponTypes.TryGetValue(raw.WeaponType, out type) == false)
                {
                    throw ResourceNotFoundException.Create("weapon type", raw.WeaponType);
                }
            }

            return(new WeaponBalancePartCollection()
            {
                WeaponType = type,
                Mode = raw.Mode,
                BodyParts = raw.BodyParts,
                GripParts = raw.GripParts,
                BarrelParts = raw.BarrelParts,
                SightParts = raw.SightParts,
                StockParts = raw.StockParts,
                ElementalParts = raw.ElementalParts,
                Accessory1Parts = raw.Accessory1Parts,
                Accessory2Parts = raw.Accessory2Parts,
                MaterialParts = raw.MaterialParts,
            });
        }
            static void Postfix(RulesetCharacterHero __instance, ref RulesetAttackMode __result, ref WeaponDescription weaponDescription)
            {
                DamageForm           firstDamageForm = __result.EffectDescription.FindFirstDamageForm();
                WeaponTypeDefinition element         = DatabaseRepository.GetDatabase <WeaponTypeDefinition>().GetElement(weaponDescription.WeaponType);
                int originalAbilityScoreModifier     = AttributeDefinitions.ComputeAbilityScoreModifier(__instance.Attributes[__result.AbilityScore].CurrentValue);

                __result.AbilityScore = element.WeaponProximity == RuleDefinitions.AttackProximity.Melee ? "Strength" : "Dexterity";
                if (weaponDescription.WeaponTags.Contains("Finesse") && __instance.GetAttribute("Dexterity").CurrentValue > __instance.GetAttribute(__result.AbilityScore).CurrentValue)
                {
                    __result.AbilityScore = "Dexterity";
                }
                if (weaponDescription.WeaponTags.Contains("Knowledge") && __instance.GetAttribute("Intelligence").CurrentValue > __instance.GetAttribute(__result.AbilityScore).CurrentValue)
                {
                    __result.AbilityScore = "Intelligence";
                }
                if (weaponDescription.WeaponTags.Contains("Intuition") && __instance.GetAttribute("Wisdom").CurrentValue > __instance.GetAttribute(__result.AbilityScore).CurrentValue)
                {
                    __result.AbilityScore = "Wisdom";
                }
                if (weaponDescription.WeaponTags.Contains("Vigor") && __instance.GetAttribute("Constitution").CurrentValue > __instance.GetAttribute(__result.AbilityScore).CurrentValue)
                {
                    __result.AbilityScore = "Constitution";
                }
                if (weaponDescription.WeaponTags.Contains("Influence") && __instance.GetAttribute("Charisma").CurrentValue > __instance.GetAttribute(__result.AbilityScore).CurrentValue)
                {
                    __result.AbilityScore = "Charisma";
                }

                int abilityScoreModifier = AttributeDefinitions.ComputeAbilityScoreModifier(__instance.Attributes[__result.AbilityScore].CurrentValue);

                Predicate <RuleDefinitions.TrendInfo> predicate = FindAbilityScoreTrend;
                int ability_score_to_hit_trend_index            = __result.ToHitBonusTrends.FindIndex(predicate);
                int ability_score_damage_bonus_trend_index      = firstDamageForm.DamageBonusTrends.FindIndex(predicate);

                if (ability_score_to_hit_trend_index >= 0)
                {
                    __result.ToHitBonus -= originalAbilityScoreModifier;
                    __result.ToHitBonus += abilityScoreModifier;
                    __result.ToHitBonusTrends.RemoveAt(ability_score_to_hit_trend_index);
                    __result.ToHitBonusTrends.Add(new RuleDefinitions.TrendInfo(abilityScoreModifier, RuleDefinitions.FeatureSourceType.AbilityScore, __result.AbilityScore, (object)null));
                }

                if (ability_score_damage_bonus_trend_index >= 0)
                {
                    firstDamageForm.DamageBonusTrends.RemoveAt(ability_score_damage_bonus_trend_index);
                    firstDamageForm.BonusDamage -= originalAbilityScoreModifier;
                    firstDamageForm.BonusDamage += abilityScoreModifier;
                    firstDamageForm.DamageBonusTrends.Add(new RuleDefinitions.TrendInfo(abilityScoreModifier, RuleDefinitions.FeatureSourceType.AbilityScore, __result.AbilityScore, (object)null));
                }
            }
        private static void WeaponTypeDefinitionCopyBuilder(WeaponTypeDefinition sourceWeaponTypeDefinition, string name, string weaponCategory)
        {
            Guid newGuid = GuidHelper.Create(ModGuidNamespace, name);
            WeaponTypeDefinition builtWeaponTypeDefinition = ScriptableObject.CreateInstance <WeaponTypeDefinition>();

            Traverse.Create(builtWeaponTypeDefinition).Field("weaponCategory").SetValue(weaponCategory);
            Traverse.Create(builtWeaponTypeDefinition).Field("name").SetValue(name);
            builtWeaponTypeDefinition.name = name;
            Traverse.Create(builtWeaponTypeDefinition).Field("isAttachedToBone").SetValue(sourceWeaponTypeDefinition.IsAttachedToBone);
            Traverse.Create(builtWeaponTypeDefinition).Field("animationTag").SetValue(sourceWeaponTypeDefinition.AnimationTag);
            Traverse.Create(builtWeaponTypeDefinition).Field("soundEffectDescription").SetValue(sourceWeaponTypeDefinition.SoundEffectDescription);
            Traverse.Create(builtWeaponTypeDefinition).Field("soundEffectOnHitDescription").SetValue(sourceWeaponTypeDefinition.SoundEffectOnHitDescription);
            Traverse.Create(builtWeaponTypeDefinition).Field("MeleeAttackerParticle").SetValue(sourceWeaponTypeDefinition.MeleeAttackerParticle);
            Traverse.Create(builtWeaponTypeDefinition).Field("MeleeImpactParticle").SetValue(sourceWeaponTypeDefinition.MeleeImpactParticle);
            Traverse.Create(builtWeaponTypeDefinition).Field("ThrowAttackerParticle").SetValue(sourceWeaponTypeDefinition.ThrowAttackerParticle);
            Traverse.Create(builtWeaponTypeDefinition).Field("ThrowImpactParticle").SetValue(sourceWeaponTypeDefinition.ThrowImpactParticle);
            Traverse.Create(builtWeaponTypeDefinition).Field("guiPresentation").SetValue(sourceWeaponTypeDefinition.GuiPresentation);
            Traverse.Create(builtWeaponTypeDefinition).Field("guid").SetValue(newGuid.ToString());
            DatabaseRepository.GetDatabase <WeaponTypeDefinition>().Add(builtWeaponTypeDefinition);
        }