Exemplo n.º 1
0
 public AttackData(WeaponSystem weapon, GameUnitFireAllocation allocation, AttackSpecialProperties specialProperties = AttackSpecialProperties.None)
 {
     this.Weapon            = weapon;
     this.DamageType        = weapon.GetDamageType();
     this.SpecialProperties = specialProperties;
     this.BonusDice         = 0;
     this.TrackRating       = weapon.GetTrackRating();
 }