public override void Initialize(Contexts contexts, int modeId)
 {
     SetMode(modeId);
     ProcessListener       = new ModeProcessListener();
     ReservedBulletHandler = new SharedReservedBulletHandler();
     PickupHandler         = new ClientSurvivalPickupDropHandler(contexts, modeId);
     SlotLibary            = WeaponSlotsLibrary.Allocate(EWeaponSlotsGroupType.Default);
 }
 public override void Initialize(Contexts contexs, int modeId)
 {
     SetMode(modeId);
     serverInitHandler     = new ServerWeaponInitHandler();
     ProcessListener       = new CommonModeProcessListener();
     PickupHandler         = new ClientCommonPickupDropHandler(contexs, ModeId);
     ReservedBulletHandler = new LocalReservedBulletHandler();
     SlotLibary            = WeaponSlotsLibrary.Allocate(EWeaponSlotsGroupType.Group);
 }
Exemplo n.º 3
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 protected override IWeaponSlotsLibrary GetWeaponSlotLibary()
 {
     return(WeaponSlotsLibrary.Allocate(Core.EWeaponSlotsGroupType.Default));
 }