public int GetCurrentWeaponAmmoCount() { string weapon = slot.GetCurrentWeaponName(); curWeapon = weapon; switch (weapon) { case "RocketLauncher(Clone)": return(rocketCount); case "Weapon(Clone)": return(bulletCount); } return(-1); }
public int GetCurrentWeaponAmmoCount() { string weapon = slot.GetCurrentWeaponName(); curWeapon = weapon; switch (weapon) { case "RocketLauncher(Clone)": return(rocketCount); case "Weapon(Clone)": return(bulletCount); } return(-1); }