Exemplo n.º 1
0
    void Start()
    {
        if( nextScene.Length == 0 )
        {
            Debug.LogError("StartupManager: Failed to load next scene because there is none.");
            return;
        }

        pool = GetComponent<WeaponObjectPool>();

        // keep his game object, regardless of which scene is loading
        DontDestroyOnLoad(transform.gameObject);

        // load real level/menu
        Application.LoadLevel( nextScene );
    }
    public void Initialize(Transform t, WeaponObjectPool wop)
    {
        if( standardMelee == null && standardRange == null )
        {
            Debug.LogError("WeaponController: No standard weapons found!");
            return;
        }

        pool = wop;

        currentRangeWeapon = standardRange;
        currentMeleeWeapon = standardMelee;

        currentWeapon = standardMelee;
        CreateStandardWeapons( t );
        weaponAnchor = t;
    }