Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (inShop)
        {
            if (Input.GetButtonDown ("Y") )
            {
                // Make saved changes here

                inShop = false;
                Time.timeScale = 1;
            }
        }
        else if (inRange) {
            // Always face text to player
            activationText.transform.LookAt(new Vector3(playerTrans.position.x, 2.2f, playerTrans.position.z));
            activationText.transform.Rotate(new Vector3(360,180,0));

            // Check for input
            if (Input.GetButtonDown("Y") )
            {
                inShop = true;
                Time.timeScale = 0;

                wm = playerTrans.GetComponentInChildren<WeaponManager>();
                wm.loadUnlockedWeapons(ref unlockedWeapons);
            }
        }
    }