public override string ToString() { return(WeaponKey.ToString()); }
public static Weapon FromKey(WeaponKey key) { Weapon ret = new Weapon(); switch (key) { case WeaponKey.ShortSword: ret = new Weapon() { type = WeaponSlotType.OneHanded, alterAttackChance = 0.15f, alterAttackRange = 1, alterDamageReduction = 0, alterDamageBase = 3, alterDamageRollSides = 5, alterEvade = 0, alterMovementPerActionPoint = 0 }; break; case WeaponKey.Shield: ret = new Weapon() { type = WeaponSlotType.OneHanded, alterAttackChance = -0.15f, alterAttackRange = 0, alterDamageReduction = 2, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0, alterMovementPerActionPoint = 0 }; break; case WeaponKey.LongSword: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterAttackChance = 0.15f, alterAttackRange = 1, alterDamageReduction = 0, alterDamageBase = 6, alterDamageRollSides = 7, alterEvade = -0.05f, alterMovementPerActionPoint = 0 }; break; case WeaponKey.WarHammer: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterAttackChance = 0.0f, alterAttackRange = 1, alterDamageReduction = 0, alterDamageBase = 3, alterDamageRollSides = 15, alterEvade = -0.15f, alterMovementPerActionPoint = -1 }; break; case WeaponKey.ShortBow: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterAttackChance = 0.15f, alterAttackRange = 5, alterDamageReduction = 0, alterDamageBase = 3, alterDamageRollSides = 4, alterEvade = -0.0f, alterMovementPerActionPoint = 0 }; break; case WeaponKey.LongBow: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterAttackChance = 0.2f, alterAttackRange = 10, alterDamageReduction = 0, alterDamageBase = 6, alterDamageRollSides = 7, alterEvade = -0.0f, alterMovementPerActionPoint = 0 }; break; } return(ret); }
public static Weapon GetFromKey(WeaponKey key) { Weapon ret = new Weapon (); switch (key) { case WeaponKey.ShortSword: ret = new Weapon() { type = WeaponSlotType.OneHanded, alterMovementPerActionPoint = 0, alterAttackRange = 1, alterDamageReduction = 0, alterAttackChance = 0.5f, alterEvade = 0.0f, alterDamageBase = 3.0f, alterDamageRollSides = 0.0f }; break; case WeaponKey.Sheild: ret = new Weapon() { type = WeaponSlotType.OneHanded, alterMovementPerActionPoint = 0, alterAttackRange = 1, alterDamageReduction = 2, alterAttackChance = -0.5f, alterEvade = 0.0f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case WeaponKey.LongSword: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterMovementPerActionPoint = 0, alterAttackRange = 1, alterDamageReduction = 0, alterAttackChance = -0.15f, alterEvade = -0.05f, alterDamageBase = 6.0f, alterDamageRollSides = 7.0f }; break; case WeaponKey.WarHammer: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterMovementPerActionPoint = 0, alterAttackRange = 1, alterDamageReduction = 0, alterAttackChance = -0.15f, alterEvade = -0.15f, alterDamageBase = 3.0f, alterDamageRollSides = 15.0f }; break; case WeaponKey.ShortBow: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterMovementPerActionPoint = 0, alterAttackRange = 5, alterDamageReduction = 0, alterAttackChance = 0.15f, alterEvade = 0.00f, alterDamageBase = 3.0f, alterDamageRollSides = 4.0f }; break; case WeaponKey.LongBow: ret = new Weapon() { type = WeaponSlotType.TwoHanded, alterMovementPerActionPoint = 0, alterAttackRange = 10, alterDamageReduction = 0, alterAttackChance = 0.2f, alterEvade = 0.00f, alterDamageBase = 6.0f, alterDamageRollSides = 7.0f }; break; } return ret; }