Exemplo n.º 1
0
    public override void OnPickUp(PlayerItemPickUpData data)
    {
        // Get Item Reference
        WeaponItem weaponItem = Item as WeaponItem;

        // Spawn Item
        if (Item.gameObject.IsPrefab())
        {
            weaponItem = ItemDB.Inst.SpawnItem(Item.GetType()).GetComponent <WeaponItem>();
        }

        // Add To Inventory
        if (PlayerInventoryManager.inventory.TryUpgradeItem(weaponItem.GetType()) ||
            PlayerInventoryManager.weaponHotbar.TryUpgradeItem(weaponItem.GetType()))
        {
            Destroy(weaponItem.gameObject);
            goto EXIT;
        }

        if (PlayerInventoryManager.weaponHotbar.TryAddItem(weaponItem, PlayerInventoryManager.weaponHotbar.CurSlot))
        {
            goto EXIT;
        }

        if (PlayerInventoryManager.weaponHotbar.TryAddItem(weaponItem))
        {
            goto EXIT;
        }

        if (PlayerInventoryManager.inventory.TryAddItem(weaponItem))
        {
            goto EXIT;
        }

        return;

EXIT:
        Destroy(gameObject);
    }
Exemplo n.º 2
0
    protected override void Update()
    {
        base.Update();

        if (GameState.isPaused || isDead)
        {
            return;
        }

        // MOVEMENT

        moveInput = !ignoreMoveInput ? new Vector2(GameState.moveAxis.GetAxis(), 0f).normalized.x : 0f;

        if (isOnGround)
        {
            if (GameState.jumpAction.GetDown() && isOnGround && !ignoreMoveInput)
            {
                velocity.y = jumpForce;
            }
        }
        else
        {
            if (velocity.y > 0f && !ignoreMoveInput)
            {
                if (GameState.jumpAction.GetUp())
                {
                    velocity.y *= 0.7f;
                }
            }

            if (!ignoreMoveInput && GameState.mainUseAction.GetDown() && mainWeaponObject && mainWeaponObject.GetType() == typeof(MeleeWeaponItem) && velocity.y > -jumpForce)
            {
                ignoreMoveInput = true;

                velocity.y *= 0f;
                velocity.y += 2.5f;

                animator.Play(anims.plunge, ((MeleeWeaponItem)mainWeaponObject).speed);
            }
        }

        if (currentAP <= 0f)
        {
            isAPRecharging = true;
        }

        if (isAPRecharging)
        {
            currentAP      = Mathf.Clamp(currentAP + (5f * Time.deltaTime), 0f, maxAP);
            isAPRecharging = currentAP < maxAP;
        }

        // ITEMS

        if (mainWeaponObject)
        {
            mainWeaponObject.transform.position    = nodes.GetPosition(0);
            mainWeaponObject.transform.eulerAngles = new Vector3(0f, 0f, nodes.GetAngle(0));

            if (GameState.mainUseAction.GetDown() && mainWeaponObject.CanUse(this))
            {
                mainWeaponObject.OnUse(this);
            }
            else if (GameState.mainUseAction.GetUp())
            {
                mainWeaponObject.OnEndUse(this);
            }
            else if (GameState.mainUseAction.GetHeld())
            {
                mainWeaponObject.OnHoldUse(this);
            }
        }

        if (offWeaponObject)
        {
            offWeaponObject.transform.position    = nodes.GetPosition(1);
            offWeaponObject.transform.eulerAngles = new Vector3(0f, 0f, nodes.GetAngle(1));

            if (GameState.offUseAction.GetDown() && offWeaponObject.CanUse(this))
            {
                offWeaponObject.OnUse(this);
            }
            else if (GameState.offUseAction.GetUp())
            {
                offWeaponObject.OnEndUse(this);
            }
            else if (GameState.offUseAction.GetHeld())
            {
                offWeaponObject.OnHoldUse(this);
            }
        }

        if (GameState.shortcut1UseAction.GetDown())
        {
            Item shortcutItem = PlayerState.instance.inventoryStock.GetItem(PlayerState.instance.shortcutItem1);

            if (shortcutItem && shortcutItem.CanUse(this))
            {
                shortcutItem.OnUse(this);
                itemInUse = shortcutItem;
            }
        }

        if (GameState.shortcut2UseAction.GetDown())
        {
            Item shortcutItem = PlayerState.instance.inventoryStock.GetItem(PlayerState.instance.shortcutItem2);

            if (shortcutItem && shortcutItem.CanUse(this))
            {
                shortcutItem.OnUse(this);
                itemInUse = shortcutItem;
            }
        }

        if (GameState.shortcut3UseAction.GetDown())
        {
            Item shortcutItem = PlayerState.instance.inventoryStock.GetItem(PlayerState.instance.shortcutItem3);

            if (shortcutItem && shortcutItem.CanUse(this))
            {
                shortcutItem.OnUse(this);
                itemInUse = shortcutItem;
            }
        }

        if (GameState.shortcut4UseAction.GetDown())
        {
            Item shortcutItem = PlayerState.instance.inventoryStock.GetItem(PlayerState.instance.shortcutItem4);

            if (shortcutItem && shortcutItem.CanUse(this))
            {
                shortcutItem.OnUse(this);
                itemInUse = shortcutItem;
            }
        }

        // INTERACT

        if (GameState.interactAction.GetDown())
        {
            if (!GameState.isMenuConsumingInput)
            {
                if (interactor.interactee != null && interactor.interactee.CanInteract(this))
                {
                    interactor.interactee.OnInteract(this);
                }
            }
        }
    }