Exemplo n.º 1
0
 void OnTriggerEnter(Collider collider)
 {
     if(collider.GetComponent<PlayerController>() != null){
         //player has entered into the trigger so can pick up this weapon
         canBePickedUp = true;
         //get the players weapon implementer
         implementer = collider.GetComponent<WeaponImplementer>();
     }
 }
Exemplo n.º 2
0
    //***************************************
    // Use this for initialization
    void Start()
    {
        while(PlayerController.getPlayer() == null){	//<-- this is terrible, why would you ever write this?

        }
        //cache important variables
        inventory = PlayerController.getPlayer().GetComponent<Inventory>();
        playerStatus = PlayerController.getPlayer().GetComponent<PlayerStatus>();
        playerWeapon = PlayerController.getPlayer ().GetComponent<WeaponImplementer> ();
        //weaponImplementer = PlayerController.getPlayer().GetComponent<WeaponImplementer>();
        drawBars = GetComponent<DrawBars>();
    }