protected override void OnStop() { Debug.WriteLine($"[{ResourceName}]Stop."); WeaponDisplay.DeleteAllWeaponObjects(); }
void OnThisPlayerDead(ThisPlayerDeadEvent @event) { WeaponDisplay.DeleteAllWeaponObjects(); }
protected override void OnStop() { Debug.WriteLine($"[{ResourceName}]Stop."); WeaponDisplay.DeleteAllWeaponObjects(); }
void OnThisPlayerDead(ThisPlayerDeadEvent @event) { WeaponDisplay.DeleteAllWeaponObjects(); }