public void UIWeaponCard(Text dmg, Text ap, Text range) { weaponData.BaseCardUpdate(cardNameText, ability1Text, hpText, artImage); dmgText.text = weaponData.dmg.ToString(); //updates prefab with values from scriptable object ammoText.text = weaponData.ap.ToString(); //updates prefab with values from scriptable object rangeText.text = weaponData.range.ToString(); //updates prefab with values from scriptable object }