Exemplo n.º 1
0
    private void Start()
    {
        if (instance == null)
        {
            instance = this;
            EventSystem <PickupLootEvent> .RegisterListener <LootData_Weapon>(OnPickUpLoot_Weapon);

            weapons = new Dictionary <WeaponType, WeaponData>();
            for (int i = 0; i < listOfWeapons.Count; i++)
            {
                WeaponData weaponData = listOfWeapons[i];
                weapons.Add(weaponData.WeaponType, weaponData);
            }
        }
    }
Exemplo n.º 2
0
 private SingleBulletGun() : this(WeaponCoordinator.GetWeaponData(WeaponType.SingleBulletGun))
 {
 }
Exemplo n.º 3
0
 private TrippleBulletGun() : this(WeaponCoordinator.GetWeaponData(WeaponType.TrippleBulletGun))
 {
 }
Exemplo n.º 4
0
 private DubbleBulletGun() : this(WeaponCoordinator.GetWeaponData(WeaponType.DubbleBulletGun))
 {
 }