// Token: 0x06000E43 RID: 3651 RVA: 0x00061858 File Offset: 0x0005FA58
 public void Draw()
 {
     if (this._item != null)
     {
         GUITools.ProgressBar(new Rect(14f, 95f, 165f, 12f), LocalizedStrings.Damage, WeaponConfigurationHelper.GetDamageNormalized(this._item), ColorScheme.ProgressBar, 64);
         GUITools.ProgressBar(new Rect(14f, 111f, 165f, 12f), LocalizedStrings.RateOfFire, WeaponConfigurationHelper.GetRateOfFireNormalized(this._item), ColorScheme.ProgressBar, 64);
         if (this._item.ItemClass == UberstrikeItemClass.WeaponCannon || this._item.ItemClass == UberstrikeItemClass.WeaponLauncher || this._item.ItemClass == UberstrikeItemClass.WeaponSplattergun)
         {
             GUITools.ProgressBar(new Rect(175f, 95f, 165f, 12f), LocalizedStrings.Velocity, WeaponConfigurationHelper.GetProjectileSpeedNormalized(this._item), ColorScheme.ProgressBar, 64);
             GUITools.ProgressBar(new Rect(175f, 111f, 165f, 12f), LocalizedStrings.Impact, WeaponConfigurationHelper.GetSplashRadiusNormalized(this._item), ColorScheme.ProgressBar, 64);
         }
         else if (this._item.ItemClass == UberstrikeItemClass.WeaponMelee)
         {
             bool enabled = GUI.enabled;
             GUI.enabled = false;
             GUITools.ProgressBar(new Rect(175f, 95f, 165f, 12f), LocalizedStrings.Accuracy, 0f, ColorScheme.ProgressBar, 64);
             GUITools.ProgressBar(new Rect(175f, 111f, 165f, 12f), LocalizedStrings.Recoil, 0f, ColorScheme.ProgressBar, 64);
             GUI.enabled = enabled;
         }
         else
         {
             GUITools.ProgressBar(new Rect(175f, 95f, 165f, 12f), LocalizedStrings.Accuracy, WeaponConfigurationHelper.GetAccuracySpreadNormalized(this._item), ColorScheme.ProgressBar, 64);
             GUITools.ProgressBar(new Rect(175f, 111f, 165f, 12f), LocalizedStrings.Recoil, WeaponConfigurationHelper.GetRecoilKickbackNormalized(this._item), ColorScheme.ProgressBar, 64);
             //GUITools.ProgressBar(new Rect(175f, 127f, 165f, 12f), LocalizedStrings.ArmorPierced, WeaponConfigurationHelper.GetArmorPiercedNormalized(this._item), ColorScheme.ProgressBar, 64);
         }
     }
 }