Exemplo n.º 1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        WaveyThing thing = collision.collider.GetComponentInParent <WaveyThing>();

        if (thing && thing.isSticky)
        {
            bool wasStuck = false;
            stuck = thing.Attach(gameObject);
            if (stuck)
            {
                if (!wasStuck)
                {
                    source.PlayOneShot(stickSound);
                    source.pitch  = 1.25f;
                    source.volume = 0.3f;
                }

                Finish.IgnoreCollision(GetComponent <Collider2D>(), false);
                return;
            }
        }

        source.pitch  = 1f;
        source.volume = Mathf.Clamp(collision.relativeVelocity.magnitude * 0.02f, 0.08f, 0.3f);
        source.PlayOneShot(hitSound);
    }
Exemplo n.º 2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        WaveyThing thing = collision.collider.GetComponentInParent <WaveyThing>();

        if (thing)
        {
            //win condition here
            GameManager.TeamWin(thing.Team);
        }
    }
Exemplo n.º 3
0
 private void Place(WaveyThing thing)
 {
     thing.Attach(holdingObject.gameObject);
     holdingObject = null;
     gameObject.GetComponent <Animator>().SetBool("Holding", false);
 }