private void OnTriggerEnter(Collider other)
 {
     //Debug.Log(this.id);
     if (other.tag == "Player")
     {
         if (id == 0)
         {
             _waterSound._canPlaySound = true;
             _rainSound._canPlaySound  = true;
             _waterSound.PlayWaterSound();
             _rainSound.PlaySound();
         }
         if (id == 1)
         {
             _waterSound._canPlaySound = false;
             _rainSound._canPlaySound  = false;
             _waterSound.StopWaterSound();
             _rainSound.StopSound();
         }
     }
 }
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape) && !isGOScreen)
        {
            _isPaused = !_isPaused;
            if (_cutScene.inCutScene && _isPaused)
            {
                _cutScene.PauseCutScene();
            }
            else if (_cutScene.inCutScene && !_isPaused)
            {
                _cutScene.ResumeCutScene();
            }
            if (_juliaCutScene.inCutScene && _isPaused)
            {
                _juliaCutScene.PauseCutScene();
            }
            else if (_juliaCutScene.inCutScene && !_isPaused)
            {
                _juliaCutScene.ResumeCutScene();
            }
        }
        if (_isPaused)
        {
            if (check)
            {
                rainSound.StopSound();
                _waterSound.StopWaterSound();

                check = !check;
            }
            _panelPause.SetActive(true);
            _mainCam.enabled       = false;
            _playerCtrl.inGamePlay = false;
            _playerAttack.enabled  = false;
            if (!_cutScene.inCutScene && !_juliaCutScene.inCutScene)
            {
                _hud.gameObject.SetActive(false);
            }
            _image.SetActive(false);
            Cursor.visible   = true;
            Cursor.lockState = CursorLockMode.None;
            Time.timeScale   = 0;
        }
        else
        {
            if (_cutScene.inCutScene)
            {
                _cutScene.ResumeCutScene();
            }
            if (!check)
            {
                rainSound.PlaySound();
                _waterSound.PlayWaterSound();
                check = !check;
            }
            _mainCam.enabled       = true;
            _playerAttack.enabled  = true;
            _playerCtrl.inGamePlay = true;
            _panelPause.SetActive(false);
            if (!_cutScene.inCutScene && !_juliaCutScene.inCutScene)
            {
                _hud.gameObject.SetActive(true);
            }
            _image.SetActive(true);
            Cursor.visible   = false;
            Cursor.lockState = CursorLockMode.Locked;
            Time.timeScale   = 1;
        }
    }